Título: | SUPPORTING THE DESIGN AND THE INTERPRETATION OF HUMAN-COMPUTER INTERACTION DIAGRAMS REPRESENTED IN MOLIC | ||||||||||||||||||||||||||||||||||||||||
Autor: |
ANA CAROLINA INNECCO C DE ARAUJO |
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Colaborador(es): |
SIMONE DINIZ JUNQUEIRA BARBOSA - Orientador |
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Catalogação: | 28/OUT/2008 | Língua(s): | PORTUGUESE - BRAZIL |
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Tipo: | TEXT | Subtipo: | THESIS | ||||||||||||||||||||||||||||||||||||||
Notas: |
[pt] Todos os dados constantes dos documentos são de inteira responsabilidade de seus autores. Os dados utilizados nas descrições dos documentos estão em conformidade com os sistemas da administração da PUC-Rio. [en] All data contained in the documents are the sole responsibility of the authors. The data used in the descriptions of the documents are in conformity with the systems of the administration of PUC-Rio. |
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Referência(s): |
[pt] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=12418&idi=1 [en] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=12418&idi=2 |
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DOI: | https://doi.org/10.17771/PUCRio.acad.12418 | ||||||||||||||||||||||||||||||||||||||||
Resumo: | |||||||||||||||||||||||||||||||||||||||||
Personal computer users frequently view an interactive
computational
system as the user interface itself. Therefore, it´s
desirable that such interface be
developed in a way they can understand what the system is
for, what it allows
their users to do and in which way, for whom it´s made etc.
Based on Semiotic
Engineering, which is the theoretical foundation of this
work, such issues are
being conveyed to the users in a metamessage from the
designer, communicated
by its user interface, through conversations between the
user and the designer -
this one through his deputy at interaction time, the
designer´s deputy. Before the
concrete user interface is developed, Semiotic Engineering
proposes to model the
user-system interaction as a dialogue. In this stage, the
designer models all the
possible ways he anticipates that the users will be able to
accomplish their goals.
For this stage, a modeling language called MoLIC (Modeling
Language for
Interaction as Conversation) was created in 2003 to
represent the interaction as the
possible conversations between the user and the designer.
Although it has been
proposed as an epistemic tool, until now MoLIC had not had
its epistemic features
explored explicitly. This work aims to explore the
epistemic value of MoLIC,
supporting the designer`s reflection through a set of
questions that he might ask
for himself about the interaction representation, in order
to accomplish two goals.
The first one is to support the (re)design activity itself,
by making explicit the
consequences of the design decisions represented in MoLIC.
The second one is to
support the interpretation of the human-computer
interaction represented in
MoLIC, so that the designer or any other reader would be
able to understand and
explain MoLIC diagrams based on the conversation metaphor.
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