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Título: EXTREME COMMUNICATION-CENTERED DESIGN: AN AGILE PROCESS FOR HUMANCOMPUTER INTERACTION DESIGN
Autor: VIVIANE CRISTINA OLIVEIRA AURELIANO
Colaborador(es): SIMONE DINIZ JUNQUEIRA BARBOSA - Orientador
Catalogação: 26/DEZ/2007 Língua(s): PORTUGUESE - BRAZIL
Tipo: TEXT Subtipo: THESIS
Notas: [pt] Todos os dados constantes dos documentos são de inteira responsabilidade de seus autores. Os dados utilizados nas descrições dos documentos estão em conformidade com os sistemas da administração da PUC-Rio.
[en] All data contained in the documents are the sole responsibility of the authors. The data used in the descriptions of the documents are in conformity with the systems of the administration of PUC-Rio.
Referência(s): [pt] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=11081&idi=1
[en] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=11081&idi=2
DOI: https://doi.org/10.17771/PUCRio.acad.11081
Resumo:
Interactive software development can follow different kinds of processes, from specification-driven approaches (traditional methods) to prototype-driven approaches (agile methods). Due to the emphasis in documentation since its initial phases, traditional methods allow for more reflection on the software before its implementation and contribute to better maintainability. On the other hand, agile methods have reduced documentation, concentrating mainly on the implementation of the system, in order to increase the productivity in the software development process. As software becomes more interactive and accessible to a wider range of users, human-computer interaction (HCI) concerns have been gaining emphasis in the software development process. However, schedule and budget restrictions limit the application of known and accepted HCI techniques. As a consequence, and similar to what happened with software development processes, there has been a tendency to adopt simplified usability practices, such as checklists and guidelines. In order to deal with such concerns at design time, and in a way that is not so simplified, this work unites some advantages of different kinds of software development processes to define an HCI design process. This process brings together the support for reflection given by the Semiotic Engineering (SemEng) theory and the agility of interface prototype techniques, incorporating the values and practices from agile methods, more specifically of the eXtreme Programming (XP) development process.
Descrição: Arquivo:   
COVER, ACKNOWLEDGEMENTS, RESUMO, ABSTRACT, SUMMARY AND LISTS PDF    
CHAPTER 1 PDF    
CHAPTER 2 PDF    
CHAPTER 3 PDF    
CHAPTER 4 PDF    
CHAPTER 5 PDF    
CHAPTER 6 PDF    
REFERENCES AND APPENDICES PDF