Título: | DESIGN AND EDUCATION: THE GAME IN THE DEVELOPMENT OF SKILLS AND ABILITIES OF THE STUDENT | ||||||||||||||||||||||||||||||||
Autor: |
GABRIEL DO AMARAL BATISTA |
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Colaborador(es): |
LUIZA NOVAES - Orientador ALEXANDRE FARBIARZ - Coorientador |
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Catalogação: | 29/DEZ/2010 | Língua(s): | PORTUGUESE - BRAZIL |
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Tipo: | TEXT | Subtipo: | THESIS | ||||||||||||||||||||||||||||||
Notas: |
[pt] Todos os dados constantes dos documentos são de inteira responsabilidade de seus autores. Os dados utilizados nas descrições dos documentos estão em conformidade com os sistemas da administração da PUC-Rio. [en] All data contained in the documents are the sole responsibility of the authors. The data used in the descriptions of the documents are in conformity with the systems of the administration of PUC-Rio. |
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Referência(s): |
[pt] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=16668&idi=1 [en] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=16668&idi=2 |
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DOI: | https://doi.org/10.17771/PUCRio.acad.16668 | ||||||||||||||||||||||||||||||||
Resumo: | |||||||||||||||||||||||||||||||||
The game requires the player s structural kinds of intelligence to relate rules, content, strategies and schemes. In other words, to play, some skills and abilities are necessary to articulate information and action. This research presents a vision about game development which emphasizes the relation between information, disciplinary content, and skills and abilities required for the game experience, related to those demanded in the school. These concepts are taken from Education and used in Design field, since it is an area responsible for creating and studying games on their uses and potentialities. Design field is also concerned in rethink the use of the game, as its development process. In this way, a partnership experience between Design and Education is proposed and illustrated by the work of a high school biology teacher and a game designer. Their experience of developing a game to be used in the classroom is narrated and the process and results are exposed. Finally, it was found that the game developed served as a teaching tool and corresponded to the students` expectations.
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