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Estatística
Título: VIDEO GAMES THAT DELIGHT THE CHILD S UNIVERSEINTERFACE PLAYFUL AND LEARNING
Autor: FLAVIO MARQUES DE CARVALHO JUNIOR
Colaborador(es): NILTON GONCALVES GAMBA JUNIOR - Orientador
Catalogação: 30/MAI/2019 Língua(s): PORTUGUESE - BRAZIL
Tipo: TEXT Subtipo: THESIS
Notas: [pt] Todos os dados constantes dos documentos são de inteira responsabilidade de seus autores. Os dados utilizados nas descrições dos documentos estão em conformidade com os sistemas da administração da PUC-Rio.
[en] All data contained in the documents are the sole responsibility of the authors. The data used in the descriptions of the documents are in conformity with the systems of the administration of PUC-Rio.
Referência(s): [pt] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=38527&idi=1
[en] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=38527&idi=2
DOI: https://doi.org/10.17771/PUCRio.acad.38527
Resumo:
This thesis, observing the interactions between electronic games and childhood, seeks to understand how learning relationships occur. Based on the relevance of language and objects for consolidation of the notion of childhood, an investigation methodology has been proposed. By looking at interface playful elements, we tried to analyze how the production of meaning operates in the participation of electronic games during childhood. To do so, from a methodology that is based on Gee s learning principles, we conducted a survey with students of the fifth grade of the fundamental school, with the purpose of establishing new paths and provide information relevant to the teaching / learning relationship.
Descrição: Arquivo:   
COVER, DEDICATION, THANKS, RESUMO, ABSTRACT, SUMARY, LISTS, EPIGRAPH PDF    
CHAPTER 1 PDF    
CHAPTER 2 PDF    
CHAPTER 3 PDF    
CHAPTER 4 PDF    
CHAPTER 5 PDF    
REFERENCES AND ANNEX PDF