Logo PUC-Rio Logo Maxwell
ETDs @PUC-Rio
Estatística
Título: A BRIDGE THROUGH WRITTING: NARRATIVITY IN RPG STIMULATING READING AND WRITTING
Autor: CARLOS EDUARDO KLIMICK PEREIRA
Colaborador(es): ELIANA LUCIA MADUREIRA YUNES GARCIA - Orientador
Catalogação: 05/FEV/2016 Língua(s): PORTUGUESE - BRAZIL
Tipo: TEXT Subtipo: THESIS
Notas: [pt] Todos os dados constantes dos documentos são de inteira responsabilidade de seus autores. Os dados utilizados nas descrições dos documentos estão em conformidade com os sistemas da administração da PUC-Rio.
[en] All data contained in the documents are the sole responsibility of the authors. The data used in the descriptions of the documents are in conformity with the systems of the administration of PUC-Rio.
Referência(s): [pt] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=25736&idi=1
[en] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=25736&idi=2
DOI: https://doi.org/10.17771/PUCRio.acad.25736
Resumo:
A bridge through writing is a dissertation in Portuguese, in the area of Brazilian Literature, by the Catholic University of Rio with research made between 2004 and 2008, with focus on students acquisition of reading and writing skills. Teachers in several levels of education complain that their students reading and writing skills are decaying more and more. But, in the highly interactive enviroment of the Internet the volume of e-mails and quantity of blogs, websites, fotologs etc, keeps growing. Therefore, it seems plausible that bringing a more evident level of interactivity to the relation between the reader and the literary work and the classmates could be a way to awaken the taste for reading and writing in students. The interactive stories known as RPG (role playing game) would have mobilizing and facilitating characteristics that could be useful to retrieve literature s space at schools. This hypothesis was tested in four field researches: undergraduate students at an university; high school students of a public school; teen-age students of the National Institute for Education of Deaf People (INES); groups of volunteers outside the school enviroment. The objective was to stimulate reading by motivating a creative writing based upon the narratives experienced by the students and volunteers. Research methods included observations, interviews, questionnaires and data analysis. The method TNI (Technique for Interactive Narratives) for the application of interactive stories for educational purposes was developed during the research.
Descrição: Arquivo:   
COVER, DEDICATION, THANKS,RESUMO, ABSTRACT, SUMMARY PDF    
CHAPTER 1 PDF    
CHAPTER 2 PDF    
CHAPTER 3 PDF    
CHAPTER 4 PDF    
CHAPTER 5 PDF    
REFERENCES AND ANNEX PDF