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Estatística
Título: A FRAMEWORK FOR MICROBAYS SIMULATION AS A SERIOUS GAME
Autor: GUILHERME ALVES LOPES
Colaborador(es): BRUNO FEIJO - Orientador
Catalogação: 23/JUN/2014 Língua(s): PORTUGUESE - BRAZIL
Tipo: TEXT Subtipo: THESIS
Notas: [pt] Todos os dados constantes dos documentos são de inteira responsabilidade de seus autores. Os dados utilizados nas descrições dos documentos estão em conformidade com os sistemas da administração da PUC-Rio.
[en] All data contained in the documents are the sole responsibility of the authors. The data used in the descriptions of the documents are in conformity with the systems of the administration of PUC-Rio.
Referência(s): [pt] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=23150&idi=1
[en] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=23150&idi=2
DOI: https://doi.org/10.17771/PUCRio.acad.23150
Resumo:
This dissertation presents a framework for the simulation of a watershed environment as a serious game, where the commitment of a more realistic representation of characters, processes and environment is aligned with the usual features of entertaining games. The game aims to assist education and discussing topics on economic sustainability and environmental preservation. In addition to the physical simulation of the terrain, this work adds a new functionality to the simulator which makes it capable of simulating the interaction of the inhabitants of a small watershed with the terrain and the interaction between them as a game. The framework allows us to implement logic in the agents that simulate inhabitants, and the settings for updating prices and values of production.
Descrição: Arquivo:   
COVER, ACKNOWLEDGEMENTS, RESUMO, ABSTRACT, SUMMARY AND LISTS PDF    
CHAPTER 1 PDF    
CHAPTER 2 PDF    
CHAPTER 3 PDF    
CHAPTER 4 PDF    
CHAPTER 5 PDF    
REFERENCES PDF