Título: | REAL-TIME 3D ANIMATION WITH HARMONIC AND MODAL ANALYSES | |||||||
Autor: |
CLARISSA CODA DOS SANTOS CAVALCANTI MARQUES |
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Colaborador(es): |
THOMAS LEWINER - Orientador |
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Catalogação: | 07/AGO/2013 | Língua(s): | PORTUGUESE - BRAZIL |
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Tipo: | TEXT | Subtipo: | THESIS | |||||
Notas: |
[pt] Todos os dados constantes dos documentos são de inteira responsabilidade de seus autores. Os dados utilizados nas descrições dos documentos estão em conformidade com os sistemas da administração da PUC-Rio. [en] All data contained in the documents are the sole responsibility of the authors. The data used in the descriptions of the documents are in conformity with the systems of the administration of PUC-Rio. |
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Referência(s): |
[pt] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=21844&idi=1 [en] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=21844&idi=2 |
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DOI: | https://doi.org/10.17771/PUCRio.acad.21844 | |||||||
Resumo: | ||||||||
Animation of three-dimensional characters is still a mostly manual
process. Applications such as computer games and motion capture for
special effects in movies require continuous intervention from the artist,
who needs to guide the movement almost step by step. In such examples the
available tools provide controls mainly over local details, either in space or
in time. This thesis uses two analytical frameworks to deal with the process
of animation: harmonic and modal analyses, allowing the description of
movements with a reduced set of controls. A GPU implementation of the
resulting animations allows for real-time rendering of those. In particular,
it allows applications such as interactive control tuning through design
galleries animated in real-time or three-dimensional music visualization.
Particularly, it allows the choice of control parameters through the use of
animated galleries in realtime and the use of music frequencies to guide the
animation.
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