Título: | MODEL-BASED DESIGN OF HUMAN-COMPUTER INTERACTION GROUNDED ON SEMIOTIC ENGINEERING: AN INTERACTION MODEL | ||||||||||||||||||||||||||||||||||||||||
Autor: |
MAIRA GRECO DE PAULA |
||||||||||||||||||||||||||||||||||||||||
Colaborador(es): |
SIMONE DINIZ JUNQUEIRA BARBOSA - Orientador |
||||||||||||||||||||||||||||||||||||||||
Catalogação: | 11/NOV/2003 | Língua(s): | PORTUGUESE - BRAZIL |
||||||||||||||||||||||||||||||||||||||
Tipo: | TEXT | Subtipo: | THESIS | ||||||||||||||||||||||||||||||||||||||
Notas: |
[pt] Todos os dados constantes dos documentos são de inteira responsabilidade de seus autores. Os dados utilizados nas descrições dos documentos estão em conformidade com os sistemas da administração da PUC-Rio. [en] All data contained in the documents are the sole responsibility of the authors. The data used in the descriptions of the documents are in conformity with the systems of the administration of PUC-Rio. |
||||||||||||||||||||||||||||||||||||||||
Referência(s): |
[pt] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=4107&idi=1 [en] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=4107&idi=2 |
||||||||||||||||||||||||||||||||||||||||
DOI: | https://doi.org/10.17771/PUCRio.acad.4107 | ||||||||||||||||||||||||||||||||||||||||
Resumo: | |||||||||||||||||||||||||||||||||||||||||
Due to the propagation of personal computers, it is
increasingly important to build highly usable user
interfaces, taking into account users characteristics,
preferences, and needs. Diverse models have been proposed
to cope with the complexity of human-computer interaction
(HCI) design. However, most of them deal at once with
elements that should be addressed by distinct models.
Moreover, many of these models are based on cognitive
theories, which focus mainly on the individual interacting
with an application, without exploring the fact that an
application is the product of a rational decision-making
process carried out by a designer. This gap is dealt with
by Semiotic Engineering, a theory of HCI which views the
interface as a designer-to-users message, representing the
designers solution to what he believes are the users
problems, needs, and preferences. In this message, he is
telling users, directly or indirectly, what he had in mind
when he conceived the application. Within Semiotic
Engineering, this work extends scenarios, adapts an
existing task model and builds a model which treats
interaction as conversation. Our goal is to conceive models
and representations that serve, each under a clear
perspective, as epistemic tools that support the
designers reflection about the interactive solution being
conceived. A small case study was conducted to evaluate the
quality of an interactive solution designed using the
proposed task and interaction models, in comparison with
CTT, a widely used task model.
|
|||||||||||||||||||||||||||||||||||||||||
|