Título: | THE GAME PASSA OU REPASSA THE HUMAN BODY AS A TEACHING STRATEGY IN SCIENCE | ||||||||||||
Autor(es): |
MARIANA ARAUJO CRESPO MARQUES |
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Colaborador(es): |
THAIS LOUISE GURJAO DE CARVALHO - Orientador |
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Catalogação: | 27/MAI/2024 | Língua(s): | PORTUGUESE - BRAZIL |
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Tipo: | TEXT | Subtipo: | SENIOR PROJECT | ||||||||||
Notas: |
[pt] Todos os dados constantes dos documentos são de inteira responsabilidade de seus autores. Os dados utilizados nas descrições dos documentos estão em conformidade com os sistemas da administração da PUC-Rio. [en] All data contained in the documents are the sole responsibility of the authors. The data used in the descriptions of the documents are in conformity with the systems of the administration of PUC-Rio. |
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Referência(s): |
[pt] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/TFCs/consultas/conteudo.php?strSecao=resultado&nrSeq=66821@1 [en] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/TFCs/consultas/conteudo.php?strSecao=resultado&nrSeq=66821@2 |
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DOI: | https://doi.org/10.17771/PUCRio.acad.66821 | ||||||||||||
Resumo: | |||||||||||||
To this day, the most common teaching method utilized is the traditional approach. This traditional approach method consists of human knowledge in a cumulative nature, which is acquired by an individual through the teachingsz which occur in educational institutions. In this way, it is extremely important to think and come up with new techniques to encourage student learning, work on their creativity, promote socialization and to really experience the content. For this reason, this project s goal is to create a game of questions and answers based on the game Passa ou Repassa with a focus on human body systems for the science subject. It is expected that this game may become an additional tool for the teaching of middle school students. The use of questions and answers game has shown to be effective as an educational resource in the process of learning, especially for content that is considered long and complex, such as human body systems. Consequently, the use of educational games should be incorporated into the academic environment in order to simplify the contents, and to promote quality student learnings.
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