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Título: PLAYFULNESS AND INCLUSION IN THE TEACHING OF BIOLOGY: GAME ABOUT ORGANIC AND INORGANIC COMPOUNDS
Autor(es): LORRANNY DA SILVA BRITO
Colaborador(es): THAIS LOUISE GURJAO DE CARVALHO - Orientador
Catalogação: 27/MAI/2024 Língua(s): PORTUGUESE - BRAZIL
Tipo: TEXT Subtipo: SENIOR PROJECT
Notas: [pt] Todos os dados constantes dos documentos são de inteira responsabilidade de seus autores. Os dados utilizados nas descrições dos documentos estão em conformidade com os sistemas da administração da PUC-Rio.
[en] All data contained in the documents are the sole responsibility of the authors. The data used in the descriptions of the documents are in conformity with the systems of the administration of PUC-Rio.
Referência(s): [pt] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/TFCs/consultas/conteudo.php?strSecao=resultado&nrSeq=66814@1
[en] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/TFCs/consultas/conteudo.php?strSecao=resultado&nrSeq=66814@2
DOI: https://doi.org/10.17771/PUCRio.acad.66814
Resumo:
4In last decades, in legislation and in educational policies, the inclusion of people with disabilities has become a national and international issue. In Brazil, there are specialized institutes for people with Special Educational Needs, although they are scarce and most of the time they do not have high school education. It is in this period that a large portion of its students migrate to regular education, as is the case of people with visual impairments. This insertion in regular education can be facilitated by the insertion of playful practices in teaching, such as educational games. Especially in matters that have a greater laboratory load, such as chemistry, physics and biology. The objective of this work was to develop a didactic game about biological concepts, targeting normovisual and visually impaired students, enabling their integration and review of the concepts worked on in the 1st year of Education with a focus on inorganic (Water and Mineral Salts) and organic compounds (Carbohydrates, lipids, cholesterol, Amino acids, proteins, RNA, DNA, Vitamins). The game was inspired by the profile game, consisting of a tactile board, three-dimensional pawns, marker with pins for tips and cards with a QR Code, which allow the reading of tips and cell phones. The aim of the game is for normal and visually impaired students to move around the board and respond correctly to the cards, encouraging cooperation and integration between them, whoever first turns around the board and returns to the center.
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