Título: | LABYRINTH, PROCEDURAL LEVEL GENERATION OF TDML AND TDCL DUNGEONS | ||||||||||||
Autor(es): |
THIAGO MELCOP SANT ANNA |
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Colaborador(es): |
AUGUSTO CESAR ESPINDOLA BAFFA - Orientador |
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Catalogação: | 12/JAN/2024 | Língua(s): | PORTUGUESE - BRAZIL |
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Tipo: | TEXT | Subtipo: | SENIOR PROJECT | ||||||||||
Notas: |
[pt] Todos os dados constantes dos documentos são de inteira responsabilidade de seus autores. Os dados utilizados nas descrições dos documentos estão em conformidade com os sistemas da administração da PUC-Rio. [en] All data contained in the documents are the sole responsibility of the authors. The data used in the descriptions of the documents are in conformity with the systems of the administration of PUC-Rio. |
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Referência(s): |
[pt] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/TFCs/consultas/conteudo.php?strSecao=resultado&nrSeq=65885@1 [en] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/TFCs/consultas/conteudo.php?strSecao=resultado&nrSeq=65885@2 |
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DOI: | https://doi.org/10.17771/PUCRio.acad.65885 | ||||||||||||
Resumo: | |||||||||||||
The project consists of the development of a game (Labirinto) where
procedural generation of levels will be demonstrated using the Monogame
environment on the C# language. The procedural generation focuses on the union
and utilizations of two categories on the generation of dungeons where one is
focused on the rooms connected to each other by corridors and the other on rooms
connected directly by walls and gaps in those walls. The project was developed
with the desire to be a practical demonstration of procedural generation and the
utilization of already existing concepts that are used by game developers and
designers.
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