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Título: LABYRINTH, PROCEDURAL LEVEL GENERATION OF TDML AND TDCL DUNGEONS
Autor(es): THIAGO MELCOP SANT ANNA
Colaborador(es): AUGUSTO CESAR ESPINDOLA BAFFA - Orientador
Catalogação: 12/JAN/2024 Língua(s): PORTUGUESE - BRAZIL
Tipo: TEXT Subtipo: SENIOR PROJECT
Notas: [pt] Todos os dados constantes dos documentos são de inteira responsabilidade de seus autores. Os dados utilizados nas descrições dos documentos estão em conformidade com os sistemas da administração da PUC-Rio.
[en] All data contained in the documents are the sole responsibility of the authors. The data used in the descriptions of the documents are in conformity with the systems of the administration of PUC-Rio.
Referência(s): [pt] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/TFCs/consultas/conteudo.php?strSecao=resultado&nrSeq=65885@1
[en] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/TFCs/consultas/conteudo.php?strSecao=resultado&nrSeq=65885@2
DOI: https://doi.org/10.17771/PUCRio.acad.65885
Resumo:
The project consists of the development of a game (Labirinto) where procedural generation of levels will be demonstrated using the Monogame environment on the C# language. The procedural generation focuses on the union and utilizations of two categories on the generation of dungeons where one is focused on the rooms connected to each other by corridors and the other on rooms connected directly by walls and gaps in those walls. The project was developed with the desire to be a practical demonstration of procedural generation and the utilization of already existing concepts that are used by game developers and designers.
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