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TRABALHOS DE FIM DE CURSO @PUC-Rio
Consulta aos Conteúdos
Estatística
Título: PROCEDURAL GENERATION IN VIDEO GAMES: DEVELOPMENT OF A DUNGEON GENERATOR
Autor(es): THIAGO DO PRADO CERQUEIRA
Colaborador(es): AUGUSTO CESAR ESPINDOLA BAFFA - Orientador
Catalogação: 12/JAN/2024 Língua(s): PORTUGUESE - BRAZIL
Tipo: TEXT Subtipo: SENIOR PROJECT
Notas: [pt] Todos os dados constantes dos documentos são de inteira responsabilidade de seus autores. Os dados utilizados nas descrições dos documentos estão em conformidade com os sistemas da administração da PUC-Rio.
[en] All data contained in the documents are the sole responsibility of the authors. The data used in the descriptions of the documents are in conformity with the systems of the administration of PUC-Rio.
Referência(s): [pt] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/TFCs/consultas/conteudo.php?strSecao=resultado&nrSeq=65872@1
[en] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/TFCs/consultas/conteudo.php?strSecao=resultado&nrSeq=65872@2
DOI: https://doi.org/10.17771/PUCRio.acad.65872
Resumo:
In the video game development industry, several procedural generation techniques are used, aiming to reduce, among other factors, the programmers and artists workload and the production costs. Considering all of the existing algorithms, this project presents the studies and brief presentations of some of the most common and the development steps of a functional dungeon generator for video games using one of the procedural generation algorithms. The result was a collection of code scripts capable of producing a dungeon using the Wave Function Collapse algorithm and that can be adapted and used in full game development projects.
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