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TRABALHOS DE FIM DE CURSO @PUC-Rio
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Estatística
Título: PROCEDURAL GENERATION OF RACING TRACKS FOR GAMES
Autor(es): GABRIEL LUIZ NEVES DE VASCONCELLOS
Colaborador(es): AUGUSTO CESAR ESPINDOLA BAFFA - Orientador
Catalogação: 18/SET/2023 Língua(s): PORTUGUESE - BRAZIL
Tipo: TEXT Subtipo: SENIOR PROJECT
Notas: [pt] Todos os dados constantes dos documentos são de inteira responsabilidade de seus autores. Os dados utilizados nas descrições dos documentos estão em conformidade com os sistemas da administração da PUC-Rio.
[en] All data contained in the documents are the sole responsibility of the authors. The data used in the descriptions of the documents are in conformity with the systems of the administration of PUC-Rio.
Referência(s): [pt] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/TFCs/consultas/conteudo.php?strSecao=resultado&nrSeq=63971@1
[en] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/TFCs/consultas/conteudo.php?strSecao=resultado&nrSeq=63971@2
DOI: https://doi.org/10.17771/PUCRio.acad.63971
Resumo:
The Procedural Generation of Content is used for automating generation of content with algorithms. In this project, a method to generate racing tracks was developed in order to dismiss the necessity of designing racing tracks for a game and ensuring a high degree of diversity that is one of the main criteria responsible for a player’s fun amount. Another subject addressed is the artificial intelligence used to control vehicles, with the purpose of travelling along the procedurally generated racetracks and validating them.
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