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Título: CREATING POST-PROCESSING SHADERS IN UNITY ENGINE
Autor(es): BERNARDO HORNER LOPES
Colaborador(es): WALDEMAR CELES FILHO - Orientador
Catalogação: 02/SET/2022 Língua(s): PORTUGUESE - BRAZIL
Tipo: TEXT Subtipo: SENIOR PROJECT
Notas: [pt] Todos os dados constantes dos documentos são de inteira responsabilidade de seus autores. Os dados utilizados nas descrições dos documentos estão em conformidade com os sistemas da administração da PUC-Rio.
[en] All data contained in the documents are the sole responsibility of the authors. The data used in the descriptions of the documents are in conformity with the systems of the administration of PUC-Rio.
Referência(s): [pt] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/TFCs/consultas/conteudo.php?strSecao=resultado&nrSeq=60441@1
[en] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/TFCs/consultas/conteudo.php?strSecao=resultado&nrSeq=60441@2
DOI: https://doi.org/10.17771/PUCRio.acad.60441
Resumo:
Post-processing shaders are a computer graphics technique with low computational cost used to create image treatment effects that are applied over a scene. This project s objective is to use the Unity Engine to create post-processing shaders of non-photorealistic effects that have a low computational cost. We chose to create the effects of toon shading, hatching and outline, because they help to concretize very appealing stylized aesthetics. The toon shader makes 3D objects seem flat drawings; hatching simulates for 3D objects the traditional drawing shading technique of hatching; outline draws a contour on a scene s objects. The shaders produced in this project had great results, having imperceptible impacts in the rendering s performance, proving that post-processing shaders are a very powerful, low computational cost tool. The shaders we ve developed can serve as a base from which to create similar effects, as was done with the toon and hatching shaders, that share a lot of their code. There s also interesting options to be explored with the outline, like trying to create different styles of contouring.
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