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Título: MOTIVATIONS FOR GAME CONSUMPTION COMPARISON BETWEEN COMPUTER GAMERS AND VIDEOGAME
Autor(es): ANDRÉ RIBEIRO DA SILVA
Colaborador(es): RENATA CELI MOREIRA DA SILVA - Orientador
Catalogação: 27/OUT/2016 Língua(s): PORTUGUESE - BRAZIL
Tipo: TEXT Subtipo: SENIOR PROJECT
Notas: [pt] Todos os dados constantes dos documentos são de inteira responsabilidade de seus autores. Os dados utilizados nas descrições dos documentos estão em conformidade com os sistemas da administração da PUC-Rio.
[en] All data contained in the documents are the sole responsibility of the authors. The data used in the descriptions of the documents are in conformity with the systems of the administration of PUC-Rio.
Referência(s): [pt] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/TFCs/consultas/conteudo.php?strSecao=resultado&nrSeq=27801@1
[en] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/TFCs/consultas/conteudo.php?strSecao=resultado&nrSeq=27801@2
DOI: https://doi.org/10.17771/PUCRio.acad.27801
Resumo:
The aim of this research is to understand what motivates computer gamers as opposed to videogamers. In order to achieve the goal, two exploratory studies with qualitative characters were performed: a focus group with six people, and then an in-depth interview with fourteen respondents. The analysis discusses the motivation and attitude about each platform and how consumer behavior is impacted in the decision making process. It was concluded that there is a difference between videogame players and computer gamers in the source of information, in their attitudes and motivations.
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