Título: | COMICS ON INTERNET: AN ADAPTATION TO THE NEW CHALLENGES OF THE DIGITAL NARRATIVE | |||||||
Autor: |
HIRAN FERREIRA DE LIRA |
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Colaborador(es): |
REJANE SPITZ - Orientador |
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Catalogação: | 09/DEZ/2003 | Língua(s): | PORTUGUESE - BRAZIL |
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Tipo: | TEXT | Subtipo: | THESIS | |||||
Notas: |
[pt] Todos os dados constantes dos documentos são de inteira responsabilidade de seus autores. Os dados utilizados nas descrições dos documentos estão em conformidade com os sistemas da administração da PUC-Rio. [en] All data contained in the documents are the sole responsibility of the authors. The data used in the descriptions of the documents are in conformity with the systems of the administration of PUC-Rio. |
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Referência(s): |
[pt] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=4284&idi=1 [en] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=4284&idi=2 |
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DOI: | https://doi.org/10.17771/PUCRio.acad.4284 | |||||||
Resumo: | ||||||||
With the development of digital technology, in the last 20
years, medias like television, video, cinema, radio,
printings etc, converged to the Internet, adapting to this
new instrument of communication. Comics, as mass media,
look for their place by adapting or developing new
vocabulary for their language and narrative. The
Introduction of new elements like sound, animation and
interactivity may change the way we read comics. Cinema,
comics, cartoons, TV, languages based on sequence
of images, continuously trade elements but have a very
structured language.
The effort of many artists to develop or adapt the language
of comics to digital media was perceived. But how to do
that in a medium that was not defined by its own language?
The objective of this dissertation is to investigate
initiatives to adapt the language of comics to digital
media. For this, we conducted our research focusing on
three aspects: the artist view - producer of comics, the
consumer of comics and, finally, an analysis of online
comics, to connect the previous points of view. The first
two aspects have been analyzed through interviews with
comic artists and students in Recife and Rio de Janeiro,
using a qualitative analysis of discourse, which
enabled us to detect recurrences and inconsistencies in the
answers of interviewees. The results of this analysis
define the comparative patterns for the third aspect:
online comics on the web, that provide information
about tendencies, new possibilities and limitations.
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