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ETDs @PUC-Rio
Estatística
Título: COMICS ON INTERNET: AN ADAPTATION TO THE NEW CHALLENGES OF THE DIGITAL NARRATIVE
Autor: HIRAN FERREIRA DE LIRA
Colaborador(es): REJANE SPITZ - Orientador
Catalogação: 09/DEZ/2003 Língua(s): PORTUGUESE - BRAZIL
Tipo: TEXT Subtipo: THESIS
Notas: [pt] Todos os dados constantes dos documentos são de inteira responsabilidade de seus autores. Os dados utilizados nas descrições dos documentos estão em conformidade com os sistemas da administração da PUC-Rio.
[en] All data contained in the documents are the sole responsibility of the authors. The data used in the descriptions of the documents are in conformity with the systems of the administration of PUC-Rio.
Referência(s): [pt] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=4284&idi=1
[en] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=4284&idi=2
DOI: https://doi.org/10.17771/PUCRio.acad.4284
Resumo:
With the development of digital technology, in the last 20 years, medias like television, video, cinema, radio, printings etc, converged to the Internet, adapting to this new instrument of communication. Comics, as mass media, look for their place by adapting or developing new vocabulary for their language and narrative. The Introduction of new elements like sound, animation and interactivity may change the way we read comics. Cinema, comics, cartoons, TV, languages based on sequence of images, continuously trade elements but have a very structured language. The effort of many artists to develop or adapt the language of comics to digital media was perceived. But how to do that in a medium that was not defined by its own language? The objective of this dissertation is to investigate initiatives to adapt the language of comics to digital media. For this, we conducted our research focusing on three aspects: the artist view - producer of comics, the consumer of comics and, finally, an analysis of online comics, to connect the previous points of view. The first two aspects have been analyzed through interviews with comic artists and students in Recife and Rio de Janeiro, using a qualitative analysis of discourse, which enabled us to detect recurrences and inconsistencies in the answers of interviewees. The results of this analysis define the comparative patterns for the third aspect: online comics on the web, that provide information about tendencies, new possibilities and limitations.
Descrição: Arquivo:   
COVER, ACKNOWLEDGEMENTS, RESUMO, ABSTRACT, SUMMARY AND LIST OF FIGURES PDF    
INTRODUCTION PDF    
CHAPTER 1 PDF    
CHAPTER 2 PDF    
CHAPTER 3 PDF    
CHAPTER 4 PDF    
CHAPTER 5 PDF    
CHAPTER 6 PDF    
CONCLUSION PDF    
REFERENCES AND ANNEX PDF