Título: | BETWEEN WORLDS: AN ANALYSIS OF THE DESIGN OF ALTERNATE REALITY GAMES | |||||||
Autor: |
RIAN OLIVEIRA REZENDE |
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Colaborador(es): |
NILTON GONCALVES GAMBA JUNIOR - Orientador ELIANE BETTOCCHI GODINHO - Coorientador |
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Catalogação: | 05/OUT/2011 | Língua(s): | PORTUGUESE - BRAZIL |
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Tipo: | TEXT | Subtipo: | THESIS | |||||
Notas: |
[pt] Todos os dados constantes dos documentos são de inteira responsabilidade de seus autores. Os dados utilizados nas descrições dos documentos estão em conformidade com os sistemas da administração da PUC-Rio. [en] All data contained in the documents are the sole responsibility of the authors. The data used in the descriptions of the documents are in conformity with the systems of the administration of PUC-Rio. |
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Referência(s): |
[pt] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=18424&idi=1 [en] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=18424&idi=2 |
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DOI: | https://doi.org/10.17771/PUCRio.acad.18424 | |||||||
Resumo: | ||||||||
This study proposes to analyze the narrative and design of Alternate Reality
Games (ARGs). The narrative analysis was based on the use of supports and its
contribution to the fields of design and education. In this study, I sought to explain
how the ARG was structured by the use of the supports, as well as the
communication channels used by the game designers to interact with the players
and how they stimulated the communication between participants. Also, I sought
to perceive how the development of this communication structure occurred and if
these established channels inspired the interactivity, and in what way these could
be advantageous in the development of more interactive ludic architectures.
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