Título: | THE GOOD, THE BAD AND THE UGLY: SKATEBOARDING INDUSTRY`S GRAPHIC DESIGN | ||||||||||||||||||||||||||||||||||||||||
Autor: |
TIAGO CAMBARA AGUIAR |
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Colaborador(es): |
ALBERTO CIPINIUK - Orientador |
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Catalogação: | 11/AGO/2008 | Língua(s): | PORTUGUESE - BRAZIL |
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Tipo: | TEXT | Subtipo: | THESIS | ||||||||||||||||||||||||||||||||||||||
Notas: |
[pt] Todos os dados constantes dos documentos são de inteira responsabilidade de seus autores. Os dados utilizados nas descrições dos documentos estão em conformidade com os sistemas da administração da PUC-Rio. [en] All data contained in the documents are the sole responsibility of the authors. The data used in the descriptions of the documents are in conformity with the systems of the administration of PUC-Rio. |
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Referência(s): |
[pt] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=12040@1 [en] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=12040@2 |
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DOI: | https://doi.org/10.17771/PUCRio.acad.12040 | ||||||||||||||||||||||||||||||||||||||||
Resumo: | |||||||||||||||||||||||||||||||||||||||||
The graphic design with singular language developed in the
skateboarding industry is the object of study of this
dissertation, which tries to define its peculiarities and
which factors determine them. The objective of the inquiry
is to study, through a selected bibliography, graphic
analysis of the collected material and interviews, the
context from which this graphic language was created and how
did it get established, based on the premise that the
conjucture in which skateboarding is practiced is
responsible for the formation of a skateboarders` own
profile, expressed through this graphic design. So, the
observation of the skaters` profile and the daily life of
this sport`s practice allowed doing associations with
the characteristics found in the graphic designs of the
products of this industry and then to understand the
reasons why its symbolism was created and the artistic
styles were chosen. The inquiry also sets an analogy up
between the organization of the skateboarders in an
independent group and the creation of an artistic and
intellectual autonomous field, conformable defended by
Pierre Bourdieu. This analogy makes easy the understanding
of the intense connection that exists between skate and
art, shown up, between other things, for the quality of the
graphic design connected with this sport.
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