Título: | ROLE PLAYING GAMES AND SCHOOL: A GAME OF MULTIPLE LANGUAGES AND COMPETENCIES. A CASE STUDY OF ROLE PLAYING GAMES AS PART OF THE SCHOOL´S CURRICULUM | |||||||
Autor: |
LUIZ EDUARDO RICON DE FREITAS |
|||||||
Colaborador(es): |
MARIA APPARECIDA CAMPOS MAMEDE NEVES - Orientador |
|||||||
Catalogação: | 02/MAR/2007 | Língua(s): | PORTUGUESE - BRAZIL |
|||||
Tipo: | TEXT | Subtipo: | THESIS | |||||
Notas: |
[pt] Todos os dados constantes dos documentos são de inteira responsabilidade de seus autores. Os dados utilizados nas descrições dos documentos estão em conformidade com os sistemas da administração da PUC-Rio. [en] All data contained in the documents are the sole responsibility of the authors. The data used in the descriptions of the documents are in conformity with the systems of the administration of PUC-Rio. |
|||||||
Referência(s): |
[pt] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=9584&idi=1 [en] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=9584&idi=2 |
|||||||
DOI: | https://doi.org/10.17771/PUCRio.acad.9584 | |||||||
Resumo: | ||||||||
This work documents an experiment in which Role Playing
Games were
part of the curriculum in a private school in Rio de
Janeiro. The game was used
as a tool to promote expression and creativity among the
students and also the
development of several competencies inside the classroom.
Sixty-nine children
and adolescents (ages 9 to 17, from the 5th to the 10th
grade) took part in the
workshops studied here. The filedwork methodology included
observation,
supported by field notes and photos, along with the
analysis of artifacts produced
by the students during (and for) the game sessions, such
as character profiles,
stories, assorted texts, drawings, maps, schetches, mock
ups and others, and also
their engajement in the preparation of a show, visited by
parents, teachers, family
membres and other members of the school community. As with
theater, music,
dace, video-production, animation and other forms of
artistic and cultural
expression, games like RPGs, that unite creativity and
fun, might serve as a way
to straighten the ties between the school and the complex,
multiple and multimidiatic
world where children and adolescents in major cities are
imersed in
day-to-day basis.
|
||||||||