Título: | AUDIO DESIGN AND INTERACTION: SOUND IN MULTIMODAL NARRATIVE DEVELOPMENT | ||||||||||||
Autor: |
ANTONIO CABRAL REBELLO |
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Colaborador(es): |
LUIZA NOVAES - Orientador |
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Catalogação: | 16/JUL/2025 | Língua(s): | PORTUGUESE - BRAZIL |
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Tipo: | TEXT | Subtipo: | THESIS | ||||||||||
Notas: |
[pt] Todos os dados constantes dos documentos são de inteira responsabilidade de seus autores. Os dados utilizados nas descrições dos documentos estão em conformidade com os sistemas da administração da PUC-Rio. [en] All data contained in the documents are the sole responsibility of the authors. The data used in the descriptions of the documents are in conformity with the systems of the administration of PUC-Rio. |
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Referência(s): |
[pt] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=71608&idi=1 [en] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=71608&idi=2 |
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DOI: | https://doi.org/10.17771/PUCRio.acad.71608 | ||||||||||||
Resumo: | |||||||||||||
This research provides information related to narrative and audio, in the
context of the audiovisual modality, with the aim of deepening the study of the
role and qualities of sound in the interpretation of stories and the effectiveness of
messages. Through tacit learning and records of professional activity, in addition
to bibliographical research, I seek to understand audio engineering, music
production and interactive audio, used mainly in games. The study is based on the
principle that by increasing the designer s repertoire with this knowledge, related
to sound elements associated with visual language in movement, considering
different media that can serve as support, we contribute to the formation of a
better prepared and versatile professional to the diversity of projects presented. A
characteristic of this research is the emphasis on the games industry, as it is a
source of learning and understanding concepts, such as art direction, narrative and
music, in an integrated way. Since digital games contribute information from an
entertainment perspective, based on the possibility of control - or lack of control -
over action and events, the study proposal encompasses interaction with various
media, not just games, in relation to knowledge raised that address the evolution
of audio as an industry, specific cases and perspectives of professionals who work
in areas related to audio creation, such as mixing, musical composition and sound
effects.
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