Título: | IMPLEMENTATION OF A PATH TRACING RENDER | ||||||||||||
Autor: |
BIANCA FARIA DUTRA FRAGOSO |
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Colaborador(es): |
WALDEMAR CELES FILHO - Orientador |
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Catalogação: | 23/FEV/2023 | Língua(s): | PORTUGUESE - BRAZIL |
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Tipo: | TEXT | Subtipo: | THESIS | ||||||||||
Notas: |
[pt] Todos os dados constantes dos documentos são de inteira responsabilidade de seus autores. Os dados utilizados nas descrições dos documentos estão em conformidade com os sistemas da administração da PUC-Rio. [en] All data contained in the documents are the sole responsibility of the authors. The data used in the descriptions of the documents are in conformity with the systems of the administration of PUC-Rio. |
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Referência(s): |
[pt] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=61873&idi=1 [en] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=61873&idi=2 |
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DOI: | https://doi.org/10.17771/PUCRio.acad.61873 | ||||||||||||
Resumo: | |||||||||||||
Thanks to significant advances in rendering techniques and increased
computational power, the path tracing algorithm, also called Monte Carlo ray
tracing, has become the predominant rendering method used in fields that
prioritize realism, such as in film production and photorealistic visualization
of medical exames. This algorithm accurately simulates the behavior of light,
making it possible to simulate some lighting effects, such as soft shadows, glossy
reflections and indirect lighting. This dissertation deals with the problem of
photorealistic rendering of scenes involving both surfaces and volumes. It has
as contribution the presentation and explanation of the main methods that can
be used in the development of the path tracing algorithm, besides having as a
final product the implementation of this algorithm resulting from a framework
that renders hybrid scenes that may involve surfaces and volumes.
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