Título: | CHARACTER DESIGN: USING DIGITAL TECHNOLOGIES IN TEACHING AND PRODUCTION IN A COLLABORATIVE DESIGN PROCESS | ||||||||||||
Autor: |
ISMAEL DE BRITO A L DO NASCIMENTO |
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Colaborador(es): |
LUIZA NOVAES - Orientador |
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Catalogação: | 23/FEV/2023 | Língua(s): | PORTUGUESE - BRAZIL |
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Tipo: | TEXT | Subtipo: | THESIS | ||||||||||
Notas: |
[pt] Todos os dados constantes dos documentos são de inteira responsabilidade de seus autores. Os dados utilizados nas descrições dos documentos estão em conformidade com os sistemas da administração da PUC-Rio. [en] All data contained in the documents are the sole responsibility of the authors. The data used in the descriptions of the documents are in conformity with the systems of the administration of PUC-Rio. |
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Referência(s): |
[pt] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=61869&idi=1 [en] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=61869&idi=2 |
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DOI: | https://doi.org/10.17771/PUCRio.acad.61869 | ||||||||||||
Resumo: | |||||||||||||
This research investigates forms of teaching-learning of character design
that explore technological resources in a collaborative process. The study
establishes a relationship between traditional drawing and character creation
techniques and 3D techniques that use technological resources in a collaborative
design process. Initially, a bibliographic review was carried out regarding the
traditional concepts and techniques of drawing and character creation. Findings
of the review showed that one of the most traditional creative processes of
character design occurs through representations of geometric shapes as a
reference to convey the intended physical and personality characteristics for the
characters. Collaborative design concepts and on-line teaching-learning formats
were also explored. Following in the investigation, three situations of on-line
teaching-learning methods of character design were observed in order to identify
positive points and difficulties related to the theme. Finally, experiments were
conducted, from a Research through Design (RtD) approach, in order to
contribute with new knowledge to the project practice, and with final remarks to
elaborate a teaching-learning method and design production of characters,
through a collaborative process using technological resources. In carrying out the
experiments, we associate 3D digital sculpture techniques with traditional
character creation techniques, seeking alternatives and solutions for the
production and teaching-learning methods of character design. In the process,
technological resources were explored such as 3D scanning, retopology, 3D
modeling and digital sculpture, animation, 3D printing and virtual reality.
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