Título: | A GENERIC PLUGIN FOR PLAYER CLASSIFICATION IN GAMES | ||||||||||||
Autor: |
LUIS FERNANDO TEIXEIRA BICALHO |
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Colaborador(es): |
BRUNO FEIJO - Orientador |
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Catalogação: | 22/NOV/2022 | Língua(s): | ENGLISH - UNITED STATES |
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Tipo: | TEXT | Subtipo: | THESIS | ||||||||||
Notas: |
[pt] Todos os dados constantes dos documentos são de inteira responsabilidade de seus autores. Os dados utilizados nas descrições dos documentos estão em conformidade com os sistemas da administração da PUC-Rio. [en] All data contained in the documents are the sole responsibility of the authors. The data used in the descriptions of the documents are in conformity with the systems of the administration of PUC-Rio. |
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Referência(s): |
[pt] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=61335&idi=1 [en] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=61335&idi=2 |
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DOI: | https://doi.org/10.17771/PUCRio.acad.61335 | ||||||||||||
Resumo: | |||||||||||||
Game Analytics is an area that involves the processing of video game
data, in order to make a better game experience for the user. It also helps to
check the patterns in players behaviour, making it easier to identify the target
audience. Gathering player data helps game developers identify problems
earlier and know why players left the game or kept playing. These players
behavior usually follows a pattern, making them fit in different player profiles.
Game analytics experts create and use models of player types, usually variants
of Bartle s model, to help identify player profiles. These experts use clustering
algorithms to separate players into different and identifiable groups, labeling
each group with the profile type defined by the proposed model. The main
goal of this project is to create a generic Unity plugin to help identify Player
Profiles in games. This plugin uses a Python API, which deals with the
game data stored in a MongoDB database, to cluster and label each match
or level of the chosen game while the game is running. In this plugin, game
developers can configure the number of player types they want to identify, the
player labels, and even the algorithms they wish to use. This online clustering
approach is not usual in game development. As far as we are aware, there is no
software component in the game analytics literature with the same direction
and features.
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