Título: | VIRTUAL MULTI-TRACKS: NEW GUIDELINES IN ENTERTAINMENT GAMES FOR HELPING HEARING-IMPAIRED CHILDREM ACQUIRE LANGUAGE | ||||||||||||||||||||||||||||||||||||
Autor: |
ANA TEREZA PINTO DE SEQUEIROS CORREIA |
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Colaborador(es): |
RITA MARIA DE SOUZA COUTO - Orientador CRISTINA PORTUGAL - Coorientador |
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Catalogação: | 19/OUT/2021 | Língua(s): | PORTUGUESE - BRAZIL |
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Tipo: | TEXT | Subtipo: | THESIS | ||||||||||||||||||||||||||||||||||
Notas: |
[pt] Todos os dados constantes dos documentos são de inteira responsabilidade de seus autores. Os dados utilizados nas descrições dos documentos estão em conformidade com os sistemas da administração da PUC-Rio. [en] All data contained in the documents are the sole responsibility of the authors. The data used in the descriptions of the documents are in conformity with the systems of the administration of PUC-Rio. |
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Referência(s): |
[pt] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=55359&idi=1 [en] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=55359&idi=2 |
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DOI: | https://doi.org/10.17771/PUCRio.acad.55359 | ||||||||||||||||||||||||||||||||||||
Resumo: | |||||||||||||||||||||||||||||||||||||
Language acquisition is an extremely important issue, because is through
it that our thinking is organized and so, we become active citizens in the society.
In Brazil, one of the greatest difficulties found when learning hearing impaired
people to read and write is teaching them simultaneously the Brazilian Sing
Language – also known as LIBRAS – and written Portuguese. In 2007, in order to
minimize this gap, was developed at LIDE – Multidisciplinary Design Laboratory
at PUC-Rio alongside with INES/RJ - the National Institute for Hearing Impaired
Education - a game with pedagogical content that would help the acquisition of
previous mentioned languages. At first, this game would only be available
physically, but later on was decided that it would also have an online version,
minimizing some obstacles, such as its own production, distribution and storage.
However, in 2010, it became important that the game was revised according to
current standards applied to video games in order to keep it updated, fulfilling its
original proposal. Having the Virtual Multi-Tracks as a case study, it is proposed
that it be re-evaluated under two main pillars of this type of game: the
entertainment and educational content, so we can highlight that games, regardless
of their purpose, have their root in the fun. Furthermore, it will be analyzed under
four different scientific methods so that new guidelines be developed to its
restructuring.
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