Título: | GROUP BEHAVIOR FOR BLACK&WHITE CHARACTERS | |||||||
Autor: |
FELIPE GOMES DE CARVALHO |
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Colaborador(es): |
BRUNO FEIJO - Orientador |
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Catalogação: | 15/SET/2004 | Língua(s): | PORTUGUESE - BRAZIL |
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Tipo: | TEXT | Subtipo: | THESIS | |||||
Notas: |
[pt] Todos os dados constantes dos documentos são de inteira responsabilidade de seus autores. Os dados utilizados nas descrições dos documentos estão em conformidade com os sistemas da administração da PUC-Rio. [en] All data contained in the documents are the sole responsibility of the authors. The data used in the descriptions of the documents are in conformity with the systems of the administration of PUC-Rio. |
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Referência(s): |
[pt] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=5468&idi=1 [en] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=5468&idi=2 |
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DOI: | https://doi.org/10.17771/PUCRio.acad.5468 | |||||||
Resumo: | ||||||||
Recently the game industry has been demonstrating much
interest in the
development of games that use more powerful Artificial
Intelligence (AI)
techniques. In this way, many games have been developed
with more realistic
graphics and character behavior. The game Black and White
(B and W), developed by
Lionhead Studios, is considered an important example of the
use of AI techniques
in games, and has resulted in a great success, disclosing a
very interesting
deliberative architecture for computational agents. Such
architecture is based on
the deliberative model called BDI (Belief, Desire and
Intention). The present work
aims to develop a study on the architecture used in game
B&W, and also on the
interaction of characters that use the techniques applied
in this architecture. This
interaction will use a protocol inspired on the
communication language KQML
(Knowledge Query and Manipulation Language).
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