Título: | RELIEF IMPOSTORS | |||||||
Autor: |
ESTEBAN WALTER GONZALEZ CLUA |
|||||||
Colaborador(es): |
BRUNO FEIJO - Orientador MARCELO DE ANDRADE DREUX - Coorientador |
|||||||
Catalogação: | 02/SET/2004 | Língua(s): | PORTUGUESE - BRAZIL |
|||||
Tipo: | TEXT | Subtipo: | THESIS | |||||
Notas: |
[pt] Todos os dados constantes dos documentos são de inteira responsabilidade de seus autores. Os dados utilizados nas descrições dos documentos estão em conformidade com os sistemas da administração da PUC-Rio. [en] All data contained in the documents are the sole responsibility of the authors. The data used in the descriptions of the documents are in conformity with the systems of the administration of PUC-Rio. |
|||||||
Referência(s): |
[pt] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=5409&idi=1 [en] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=5409&idi=2 |
|||||||
DOI: | https://doi.org/10.17771/PUCRio.acad.5409 | |||||||
Resumo: | ||||||||
The present work introduces the concept of relief
impostors: an efficient manner of representing objects by
images in systems that require real time rendering, such
as 3D games and virtual reality environments. For this
purpose, typical methods of image-based rendering are
mixed with traditional geometry based rendering methods.
This technique only requires from the user the geometric
modeling of the entity to be represented. After this, the
system synthesizes relief textures, dynamically refreshed
when necessary, and renders them using the method of
relief texture mapping. This approach allows complex
models to be inserted into the real time pipeline system.
This complexity arise either from the geometric nature of
the model or its process of visualization. Also, the
relief impostors try to use the idle time or parallel
resources available on the processor, in order to balance
the work to be done between the CPU and GPU. Furthermore,
they make possible the representation of any kind of
geometric object by the relief texture mapping technique.
|
||||||||