Título: | ON THE PRIORITIZATION OF DESIGN-RELEVANT SMELLS | ||||||||||||
Autor: |
ANDERSON JOSE SILVA DE OLIVEIRA |
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Colaborador(es): |
ALESSANDRO FABRICIO GARCIA - Orientador |
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Catalogação: | 31/MAR/2020 | Língua(s): | ENGLISH - UNITED STATES |
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Tipo: | TEXT | Subtipo: | THESIS | ||||||||||
Notas: |
[pt] Todos os dados constantes dos documentos são de inteira responsabilidade de seus autores. Os dados utilizados nas descrições dos documentos estão em conformidade com os sistemas da administração da PUC-Rio. [en] All data contained in the documents are the sole responsibility of the authors. The data used in the descriptions of the documents are in conformity with the systems of the administration of PUC-Rio. |
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Referência(s): |
[pt] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=47306&idi=1 [en] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=47306&idi=2 |
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DOI: | https://doi.org/10.17771/PUCRio.acad.47306 | ||||||||||||
Resumo: | |||||||||||||
Software systems are likely to face what is called design problems.
A design problem is the result of bad decisions that can aect some important quality attributes of the software system such as maintainability, performance and the like. Given the typical lack of design documentation, developers have to rely on implementation-level symptoms to identify and
remove design problems. An implementation-level symptom usually manifests as a code smell, a micro-structure in the program possibly indicating
the presence of (or part of) a design problem. Large programs have hundreds
or thousands of program elements (packages, classes, interfaces, and the
like) in which a significant proportion is aected by smells. However, many
of these smells may bear no relationship with design problems, i.e. they
are not design-relevant smells. Then, it becomes hard and time-consuming
to prioritize smelly program elements being suspects of having a design
problem. Unfortunately, the literature fails to provide developers with heuristics to support the prioritization of these suspicious program elements.
In this context, this dissertation reports two studies aimed at assisting in
the elaboration of such prioritization heuristics. The goal of these heuristics
is to locate a short (high priority) list of smelly program elements, which
are suspects of having design-relevant smells. Our first study consists of a
qualitative analysis on recurring criteria used by developers, in practice, to
prioritize elements suspicious of having design problems. Based on these criteria, we derived a preliminary suite of prioritization heuristics. Our second
study focused on the evaluation of the proposed heuristics. As a result, we
found that two out of nine heuristics reached the best results in precision.
The best heuristics are based on two criteria: smell diversity and smell granularity. Our findings suggest that we were able to derive a first promising
approach to support developers in prioritizing elements with design-relevant
smells.
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