Título: | ASSISTIVE INTERFACES FOR THE VISUAL IMPAIRED USING FORCE FEEDBACK DEVICES AND DISTANCE TRANSFORMS | |||||||
Autor: |
MARCELO MEDEIROS CARNEIRO |
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Colaborador(es): |
LUIZ CARLOS PACHECO RODRIGUES VELHO - Orientador MARCELO GATTASS - Coorientador |
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Catalogação: | 26/SET/2003 | Língua(s): | PORTUGUESE - BRAZIL |
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Tipo: | TEXT | Subtipo: | THESIS | |||||
Notas: |
[pt] Todos os dados constantes dos documentos são de inteira responsabilidade de seus autores. Os dados utilizados nas descrições dos documentos estão em conformidade com os sistemas da administração da PUC-Rio. [en] All data contained in the documents are the sole responsibility of the authors. The data used in the descriptions of the documents are in conformity with the systems of the administration of PUC-Rio. |
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Referência(s): |
[pt] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=3944&idi=1 [en] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=3944&idi=2 |
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DOI: | https://doi.org/10.17771/PUCRio.acad.3944 | |||||||
Resumo: | ||||||||
The natural evolution of user interface models that
occurred in the last few decades ended up popularizing a
standard model based almost exclusively on visual
metaphors. This process has left visually impaired users
unable to use computers and to access new technologies.
Some actions have been made to revert this scenario. Most
of them were based on adapting the existing models instead
of creating specific solutions for the visually impaired
community. The development of applications for such users
requires the use of new technologies, tools and
communication media. This thesis proposes the use of force
feedback devices in the project and implementation of
assistive user interfaces, helping blind users in simple 2D
interaction tasks. By exploring the sense of touch, such
devices can be used to improve the efficiency of the
communication between the user and the interface.
Also, this work investigates the use of distance transforms
as a powerful mechanism to support many 2D interaction
tasks.
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