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ETDs @PUC-Rio
Estatística
Título: USING PLANAR STRUCTURES EXTRACTED FROM RGB-D IMAGES IN AUGMENTED REALITY APPLICATIONS
Autor: DJALMA LUCIO SOARES DA SILVA
Colaborador(es): ALBERTO BARBOSA RAPOSO - Orientador
Catalogação: 11/JAN/2017 Língua(s): PORTUGUESE - BRAZIL
Tipo: TEXT Subtipo: THESIS
Notas: [pt] Todos os dados constantes dos documentos são de inteira responsabilidade de seus autores. Os dados utilizados nas descrições dos documentos estão em conformidade com os sistemas da administração da PUC-Rio.
[en] All data contained in the documents are the sole responsibility of the authors. The data used in the descriptions of the documents are in conformity with the systems of the administration of PUC-Rio.
Referência(s): [pt] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=28675&idi=1
[en] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=28675&idi=2
DOI: https://doi.org/10.17771/PUCRio.acad.28675
Resumo:
This dissertation investigates the use of planar geometric structures extracted from RGB-D images in Augmented Reality Applications. The model of a scene is essential for augmented reality applications. RGB-D images can greatly help the construction of these models because they provide geometric and photometric information about the scene. Planar structures are prevalent in many 3D scenes and, for this reason, augmented reality applications use planar surfaces as one of the main components for projection of virtual objects. Therefore, it is extremely important to have robust and efficient methods to acquire and represent the structures that compose these planar surfaces. In this work, we will present a method for identifying, targeting and representing planar structures from RGB-D images. Our planar structures representation is triangulated two-dimensional polygons, simplified and textured, forming a triangle mesh intrinsic to the plane that defines regions in this space corresponding to surface of objects in the 3D scene. We have demonstrated through various experiments and implementation of an augmented reality application, the techniques and methods used to extract the planar structures from the RGB-D images.
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