Título: | PROPOSAL RELATING TO THE PROCESS OF LEARNING MATHEMATICS THROUGHOUT THE CONSTRUCTION AND APPLICATION OF TANGRAM: FROM EARLY CHILDHOOD EDUCATION TO SCHOOL II | ||||||||||||
Autor: |
PAULA BURKARDT MOREIRA |
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Colaborador(es): |
MARCOS CRAIZER - Orientador |
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Catalogação: | 06/OUT/2016 | Língua(s): | PORTUGUESE - BRAZIL |
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Tipo: | TEXT | Subtipo: | THESIS | ||||||||||
Notas: |
[pt] Todos os dados constantes dos documentos são de inteira responsabilidade de seus autores. Os dados utilizados nas descrições dos documentos estão em conformidade com os sistemas da administração da PUC-Rio. [en] All data contained in the documents are the sole responsibility of the authors. The data used in the descriptions of the documents are in conformity with the systems of the administration of PUC-Rio. |
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Referência(s): |
[pt] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=27596&idi=1 [en] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=27596&idi=2 |
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DOI: | https://doi.org/10.17771/PUCRio.acad.27596 | ||||||||||||
Resumo: | |||||||||||||
The main focus of the project consists of showing how the process of learning mathematics can be more interesting throughout Tangram, the notorious Chinese puzzle. The project was developed within three levels of education: Early Childhood Education, Elementary School I and Elementary School II, with students from public schools in Rio de Janeiro, Brazil. Regarding these three segments, the trigger component of this work ws the reading of one of the legends concerning the rise of the Tangram, which stimulated the curiosity of the learners and permitted an approach amongst teacher and students. In the following moment, the classmates built the Tangram, each segment distinctively, guided by the contents respecting each phase of learning. Afterwards, some activities were suggested in relation to the learning of Algebra and Geometry. The use of technological resources also operated as a facilitator for learning, evoking interest and curiosity of the students in the formation of knowledge. Furthermore, the project also looked forward to open new means for educators that through the Tangram and other games can therefore achieve enhanced outcomes in the mission of demystifying math and bring it closer to students by making it more acceptable overtime.
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