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Estatística
Título: REFLECTIVE PRACTICE IN PHYSICAL COMPUTING: A PROPOSAL FOR THE TEACHING OF INTERACTION DESIGN
Autor: JOÃO DE SÁ BONELLI
Colaborador(es): LUIZA NOVAES - Orientador
JORGE ROBERTO LOPES DOS SANTOS - Coorientador
Catalogação: 14/SET/2016 Língua(s): PORTUGUESE - BRAZIL
Tipo: TEXT Subtipo: THESIS
Notas: [pt] Todos os dados constantes dos documentos são de inteira responsabilidade de seus autores. Os dados utilizados nas descrições dos documentos estão em conformidade com os sistemas da administração da PUC-Rio.
[en] All data contained in the documents are the sole responsibility of the authors. The data used in the descriptions of the documents are in conformity with the systems of the administration of PUC-Rio.
Referência(s): [pt] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=27364&idi=1
[en] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=27364&idi=2
DOI: https://doi.org/10.17771/PUCRio.acad.27364
Resumo:
This thesis presents a proposal for the teaching of Physical Computing in an undergraduate Design course, based on the Reflective Practice methodology defined by Donald Schon (1983). The study comprises de definition, conception and implementation of a Physical Computing learning environment. In the study, the context of Ubiquitous Computing defined by Marc Weiser (1991) is explored, and a relation between this context and the field of knowledge of Physical Computing (O SULLIVAN, 2004) as an emerging area of Interaction Design is established. The Physical Computing Learning Environment is proposed after a series of initiatives that comprehend the development of academic disciplines, interdisciplinary collaborative processes, and the creation of a laboratory. Subsequently, we present a discussion about the results of the creation of this environment. In the discussion, we investigate how and why the experience in the Physical Computing learning environment was determinant in the definition of the methodological Design processes used, in order to understand what are the characteristics of such processes and its results.
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