Título: | D-ENGINE: FRAMEWORK FOR THE RANDOM EXECUTION OF PLANS IN AGENT-BASED MODELS | ||||||||||||
Autor: |
WALDECIR VICENTE FARIA |
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Colaborador(es): |
HELIO CORTES VIEIRA LOPES - Orientador BRUNO FEIJO - Coorientador |
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Catalogação: | 24/MAI/2016 | Língua(s): | ENGLISH - UNITED STATES |
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Tipo: | TEXT | Subtipo: | THESIS | ||||||||||
Notas: |
[pt] Todos os dados constantes dos documentos são de inteira responsabilidade de seus autores. Os dados utilizados nas descrições dos documentos estão em conformidade com os sistemas da administração da PUC-Rio. [en] All data contained in the documents are the sole responsibility of the authors. The data used in the descriptions of the documents are in conformity with the systems of the administration of PUC-Rio. |
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Referência(s): |
[pt] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=26462&idi=1 [en] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=26462&idi=2 |
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DOI: | https://doi.org/10.17771/PUCRio.acad.26462 | ||||||||||||
Resumo: | |||||||||||||
An important question in agent-based systems is how to execute some
planned action in a random way. The answer for this question is fundamental
to keep the user s interest in some product, not just because it makes the
experience less repetitive but also because it makes the product more realistic.
This kind of action execution can be mainly applied on simulators, serious
and entertainment games based on agent models. Sometimes the randomness
can be reached by just generating random numbers. However, when creating a
more complex product, it is recommended to use some statistical or stochastic
knowledge to not ruin the product s consumption experience. In this work
we try to give support to the creation of dynamic and interactive animation
and story using an arbitrary model based on agents. Inspired on stochastic
methods, we propose a new framework called D-Engine, which is able to
create a random, but with a well-known expected behavior, set of timestamps
describing the execution of an action in a discrete way following some specific
rate. While these timestamps allow us to animate a story, an action or a
scene, the mathematical results generated with our framework can be used to
aid other applications such as result forecasting, nondeterministic planning,
interactive media and storytelling. In this work we also present how to
implement two different applications using our framework: a duel scenario and
an interactive online auction website.
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