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Título: A SPH BASED APPROACH TO INTERACTIVE ANIMATION OF SHALLOW-WATER ON GAMES
Autor: ALGEMIRO AUGUSTO DA SILVA NETO
Colaborador(es): WALDEMAR CELES FILHO - Orientador
Catalogação: 16/FEV/2016 Língua(s): PORTUGUESE - BRAZIL
Tipo: TEXT Subtipo: THESIS
Notas: [pt] Todos os dados constantes dos documentos são de inteira responsabilidade de seus autores. Os dados utilizados nas descrições dos documentos estão em conformidade com os sistemas da administração da PUC-Rio.
[en] All data contained in the documents are the sole responsibility of the authors. The data used in the descriptions of the documents are in conformity with the systems of the administration of PUC-Rio.
Referência(s): [pt] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=25784&idi=1
[en] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=25784&idi=2
DOI: https://doi.org/10.17771/PUCRio.acad.25784
Resumo:
In this work is present an approach to shallow-water animation on interactive applications based on a physic model. For the simulation, was employed a Lagrangian methos known as Smoothed Particle Hydrodynamics (SPH). Based on the work of muller et al. (Muller et al., 2003), which applied SPH in computer Graphics, and on the work of Rodriguez-Paz (Rodriguez-Paz; Bonet, 2005), wich proposes a variation of this method to shallow-water simulation on engineering applications, we have proposed a simple and efficient approach for shallow-water simulation on games under the influence of irregular terrains.
Descrição: Arquivo:   
COVER, ACKNOWLEDGEMENTS, RESUMO, ABSTRACT, SUMMARY AND LIST OF FIGURES PDF    
CHAPTER 1 PDF    
CHAPTER 2 PDF    
CHAPTER 3 PDF    
CHAPTER 4 PDF    
CHAPTER 5 PDF    
CHAPTER 6 PDF    
REFERENCES PDF