Título: | THE GAMERAMA EXPERIENCE: METHODOLOGY AND DESIGN OF ELECTRONIC GAMES FOR FUTURE NATIONAL PRODUCERS | ||||||||||||||||||||||||||||||||||||||||
Autor: |
GUILHERME DE ALMEIDA XAVIER |
||||||||||||||||||||||||||||||||||||||||
Colaborador(es): |
JACKELINE LIMA FARBIARZ - Orientador ALEXANDRE FARBIARZ - Coorientador |
||||||||||||||||||||||||||||||||||||||||
Catalogação: | 18/OUT/2013 | Língua(s): | PORTUGUESE - BRAZIL |
||||||||||||||||||||||||||||||||||||||
Tipo: | TEXT | Subtipo: | THESIS | ||||||||||||||||||||||||||||||||||||||
Notas: |
[pt] Todos os dados constantes dos documentos são de inteira responsabilidade de seus autores. Os dados utilizados nas descrições dos documentos estão em conformidade com os sistemas da administração da PUC-Rio. [en] All data contained in the documents are the sole responsibility of the authors. The data used in the descriptions of the documents are in conformity with the systems of the administration of PUC-Rio. |
||||||||||||||||||||||||||||||||||||||||
Referência(s): |
[pt] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=22160&idi=1 [en] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=22160&idi=2 |
||||||||||||||||||||||||||||||||||||||||
DOI: | https://doi.org/10.17771/PUCRio.acad.22160 | ||||||||||||||||||||||||||||||||||||||||
Resumo: | |||||||||||||||||||||||||||||||||||||||||
The focus of this research deals with the issue of the Brazilian production of electronic games. Understanding as a main problem the lack of knowledge on behalf of production agents on how to apply skills acquired through the process of creation and development of independent electronic games in the country; the hypothesis is that interactive and interdisciplinary methodological activities offer substantial gains to production agents. The objective of this research is to develop and verify the Gamerama Experience, an educational game development experience. The aim is to identify if this experience establishes itself as a methodological proposal of education, based on Design and its principles, and the values prevailing in the Experience, recurrent procedures, and the roles assumed by the participants on the methodology developed for teaching game production. The research is supported by authors such as Imbezi, Love, Couto and Bomfim (Design); Salen and Zimmerman, Schell, Schuytema, Fullerton and Brathwaite and Schereiber (electronic games). Through experiments, exploratory research of similar activities, content analysis and event data field, tied to experience, it is concluded that design, as a field of knowledge and technological nature interdisciplinary vocation, can provide methods and principles for the creation and development of supported games on values, roles and procedures, improving the local independent market.
|
|||||||||||||||||||||||||||||||||||||||||
|