Título: | REAL-TIME LABEL VISUALIZATION IN MASSIVE MODELS OBJECTS | ||||||||||||
Autor: |
RENATO DERIS PRADO |
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Colaborador(es): |
ALBERTO BARBOSA RAPOSO - Orientador |
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Catalogação: | 11/OUT/2013 | Língua(s): | PORTUGUESE - BRAZIL |
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Tipo: | TEXT | Subtipo: | THESIS | ||||||||||
Notas: |
[pt] Todos os dados constantes dos documentos são de inteira responsabilidade de seus autores. Os dados utilizados nas descrições dos documentos estão em conformidade com os sistemas da administração da PUC-Rio. [en] All data contained in the documents are the sole responsibility of the authors. The data used in the descriptions of the documents are in conformity with the systems of the administration of PUC-Rio. |
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Referência(s): |
[pt] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=22146&idi=1 [en] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=22146&idi=2 |
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DOI: | https://doi.org/10.17771/PUCRio.acad.22146 | ||||||||||||
Resumo: | |||||||||||||
Virtual Labels are used in computer graphics applications to represent
textual information arranged on geometric surfaces. Such information consists of
names, numbering, or other relevant data that need to be noticed quickly when a
user scans the objects in the scene. This paper focuses on the so-called massive
models, as CAD models (Computer Aided Design) of oil refineries, which have a
large number of geometric primitives whose rendering presents a high
computational cost. In large engineering projects, the immediate visualization of
information specific to each object or parts of the model is desirable, which, if
displayed by conventional texturing techniques can extrapolate the available
computational resources. In this work we have developed a way to view, in real
time, virtual labels with different information on the surfaces of objects in
massive models. The technique is implemented entirely on the GPU, shows no
significant loss of performance and low memory cost. CAD models objects are
the main focus of the work, although the solution can be used in other types of
objects once their texture coordinates are adjusted correctly.
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