Título: | GINGA-MD: AN NCL BASED PLATFORM FOR SUPPORTING THE EXECUTION OF MULTI-DEVICE HYPERMEDIA APPLICATIONS | ||||||||||||
Autor: |
CARLOS EDUARDO COELHO FREIRE BATISTA |
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Colaborador(es): |
LUIZ FERNANDO GOMES SOARES - Orientador |
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Catalogação: | 02/SET/2013 | Língua(s): | PORTUGUESE - BRAZIL |
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Tipo: | TEXT | Subtipo: | THESIS | ||||||||||
Notas: |
[pt] Todos os dados constantes dos documentos são de inteira responsabilidade de seus autores. Os dados utilizados nas descrições dos documentos estão em conformidade com os sistemas da administração da PUC-Rio. [en] All data contained in the documents are the sole responsibility of the authors. The data used in the descriptions of the documents are in conformity with the systems of the administration of PUC-Rio. |
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Referência(s): |
[pt] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=21956&idi=1 [en] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=21956&idi=2 |
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DOI: | https://doi.org/10.17771/PUCRio.acad.21956 | ||||||||||||
Resumo: | |||||||||||||
The increase of digital media formats fostered the creation of interactive
multimedia applications, including the development of multi-user interactive
scenarios. There are many spaces where digital interactive multimedia artifacts
are consumed by groups of people, such as homes with Digital TV, theaters
with Digital Cinema and conferences with interactive lecture presentations. In
this thesis, a platform to support the execution of distributed hypermedia
applications is proposed aiming at these spaces of collective digital multimedia
consumption. The proposed platform uses the NCL language as the application
description format, since it is a hypermedia glue-language that supports the
concept of multi-device applications following a declarative abstraction level.
The platform establishes a reference software architecture, defining
mechanisms and interfaces for heterogeneous device integration. A prototype is
implemented and validated against different usage scenarios, in which
hypermedia applications use media resources coming from and going to
multiple devices.
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