Título: | MANSÃO DE QUELÍCERA: AN INVESTIGATION ABOUT DIGITAL GAMES WITH PEDAGOGICAL PURPOSES | ||||||||||||||||||||||||||||||||||||||||
Autor: |
LUCIANA ROCHA MARIZ CLUA |
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Colaborador(es): |
RITA MARIA DE SOUZA COUTO - Orientador |
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Catalogação: | 10/JUL/2013 | Língua(s): | PORTUGUESE - BRAZIL |
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Tipo: | TEXT | Subtipo: | THESIS | ||||||||||||||||||||||||||||||||||||||
Notas: |
[pt] Todos os dados constantes dos documentos são de inteira responsabilidade de seus autores. Os dados utilizados nas descrições dos documentos estão em conformidade com os sistemas da administração da PUC-Rio. [en] All data contained in the documents are the sole responsibility of the authors. The data used in the descriptions of the documents are in conformity with the systems of the administration of PUC-Rio. |
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Referência(s): |
[pt] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=21738&idi=1 [en] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=21738&idi=2 |
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DOI: | https://doi.org/10.17771/PUCRio.acad.21738 | ||||||||||||||||||||||||||||||||||||||||
Resumo: | |||||||||||||||||||||||||||||||||||||||||
The present research proposes an analysis and reflection about digital games
with pedagogical purposes. It is based on a case study methodology and has as an
object of research the game Mansão de Quelicera, which was created with the
purpose of helping to teach plastic arts for the fundamental and medium stage of
the Brazilian school system. This study observes the project process of a
videogame development. Because of this, it brings into consideration theoric
topics in order to fundament the discussion about what had been projected for the
game, presenting some particular aspects of its elaboration with the usage of the
student players and the vision that they have about the subject of research. For
collecting the analysis data for this matter, it was made a field research, which
consisted on testing the game into two different stages: one as a previous test with
up to 27 students and other for deeper analysis, with only 4 students. Students
from the 5th grade, between 10 and 11 years old from the Arthur Ramos
Municipal School participated on this field research. From the observations of the
students’ usage of the game, some questions where formulated and gave the
direction for an interview with the developer of the game. This interview is
described at the field analysis of the present research. Based on the reflection of
what is presented in the research, it is pointed important requirements for the
project of new games with pedagogical purposes.
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