Título: | INTERACTION DESIGN AND PERVASIVE COMPUTING: A STUDY OF ATTENTIONAL MECHANISMS AND AMBIENT INFORMATION SYSTEMS | ||||||||||||||||||||||||||||||||||||||||
Autor: |
MAURO PINHEIRO RODRIGUES |
||||||||||||||||||||||||||||||||||||||||
Colaborador(es): |
REJANE SPITZ - Orientador |
||||||||||||||||||||||||||||||||||||||||
Catalogação: | 05/JUL/2013 | Língua(s): | PORTUGUESE - BRAZIL |
||||||||||||||||||||||||||||||||||||||
Tipo: | TEXT | Subtipo: | THESIS | ||||||||||||||||||||||||||||||||||||||
Notas: |
[pt] Todos os dados constantes dos documentos são de inteira responsabilidade de seus autores. Os dados utilizados nas descrições dos documentos estão em conformidade com os sistemas da administração da PUC-Rio. [en] All data contained in the documents are the sole responsibility of the authors. The data used in the descriptions of the documents are in conformity with the systems of the administration of PUC-Rio. |
||||||||||||||||||||||||||||||||||||||||
Referência(s): |
[pt] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=21718&idi=1 [en] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=21718&idi=2 |
||||||||||||||||||||||||||||||||||||||||
DOI: | https://doi.org/10.17771/PUCRio.acad.21718 | ||||||||||||||||||||||||||||||||||||||||
Resumo: | |||||||||||||||||||||||||||||||||||||||||
This thesis investigates the different attentional mechanisms involved when
using ambient information systems. To that end, it defines and delimits
pervasive computing – when computational resources are embedded into the
environment and in everyday objects – and discusses the consequences of this
technology, regarding the social impacts, environmental implications, security
and privacy issues, highlighting the role of design on this matter. It presents the
evolution of interaction design, emphasizing its relationship with the design of
interactive media. It proposes to broaden the interaction design field, considering
that the computer screen is no longer the primary interface with the digital
environment, and that interaction design requires a systemic approach in the
context of pervasive computing. It introduces Weiser and Brown s (1996) concept
of calm technology, and deepens the discussion initiated by these authors about
the need for designing information systems that act on the periphery of our
attention, based on Cognitive psychology studies about attentional mechanisms.
It highlights ambient information systems as those which have more properly
embraced the idea of presenting information without requiring the focus of our
attention. It analyzes twelve ambient information systems, investigating how the
attentional mechanisms are involved in their usage. It concludes that Weiser and
Brown s (1996) original concept is not sufficient to describe the myriad of
processes involved with our attention, and outlines guidelines for the design of
ambient information systems, in order to consider the dynamics between different
attentional mechanisms, the context of use, the degree of user engagement, the
influence of memory and the ability to habituate to information systems.
|
|||||||||||||||||||||||||||||||||||||||||
|