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Estatística
Título: A SERIOUS GAME FRAMEWORK FOR INFORMATION MARKET WITH APPLICATION IN BUSINESS ETHICS
Autor: KHALID FERNANDES BRAGA SALOMAO
Colaborador(es): BRUNO FEIJO - Orientador
Catalogação: 17/SET/2012 Língua(s): PORTUGUESE - BRAZIL
Tipo: TEXT Subtipo: THESIS
Notas: [pt] Todos os dados constantes dos documentos são de inteira responsabilidade de seus autores. Os dados utilizados nas descrições dos documentos estão em conformidade com os sistemas da administração da PUC-Rio.
[en] All data contained in the documents are the sole responsibility of the authors. The data used in the descriptions of the documents are in conformity with the systems of the administration of PUC-Rio.
Referência(s): [pt] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=20368&idi=1
[en] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=20368&idi=2
DOI: https://doi.org/10.17771/PUCRio.acad.20368
Resumo:
The dissertation A Serious Game Framework for Information Market with Application in Business Ethics focuses on implementing a framework to streamline the development of game using the model of Informational Markets. Basically it consists in using common sense and participants wisdom in a speculative market structure whose objects traded are, in fact, the possible outcomes of the event in question. The Informational Market is implemented in the form of stock exchange, in which participants invest money in buying shares, which reflect their beliefs in a particular outcome. This framework focuses on serious games that aim at the application, contextualization and enrichment of knowledge of the player. The framework allows configuration and running games with a wide range of topics. In the context of this dissertation, the framework is used to implement an Informational Market about a broad and general concept, which is ethics in organizations. A guiding tool when defining ethical conduct in organizations by providing an instrument that involves practical information of the perceptions of ordinary people about the image of companies and about what they perceive as the most important elements in the sense of ethical actions. The serious game is implemented as a website with ASP.NET technology, using the framework to run the simulation.
Descrição: Arquivo:   
COVER, ACKNOWLEDGEMENTS, RESUMO, ABSTRACT AND SUMMARY PDF    
CHAPTER 1 PDF    
CHAPTER 2 PDF    
CHAPTER 3 PDF    
CHAPTER 4 PDF    
CHAPTER 5 PDF    
REFERENCES, APPENDICE PDF