Título: | ERGONOMICS AND USABILITY OF INTERFACES FOR CHILDREN, THE CASE STUDY ABOUT GAME SPORE | ||||||||||||||||||||||||||||||||||||||||
Autor: |
ADRIANA STELLA CHAMMAS |
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Colaborador(es): |
ANAMARIA DE MORAES - Orientador EDUARDO ARIEL DE SOUZA TEIXEIRA - Coorientador |
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Catalogação: | 09/AGO/2011 | Língua(s): | PORTUGUESE - BRAZIL |
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Tipo: | TEXT | Subtipo: | THESIS | ||||||||||||||||||||||||||||||||||||||
Notas: |
[pt] Todos os dados constantes dos documentos são de inteira responsabilidade de seus autores. Os dados utilizados nas descrições dos documentos estão em conformidade com os sistemas da administração da PUC-Rio. [en] All data contained in the documents are the sole responsibility of the authors. The data used in the descriptions of the documents are in conformity with the systems of the administration of PUC-Rio. |
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Referência(s): |
[pt] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=17939&idi=1 [en] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=17939&idi=2 |
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DOI: | https://doi.org/10.17771/PUCRio.acad.17939 | ||||||||||||||||||||||||||||||||||||||||
Resumo: | |||||||||||||||||||||||||||||||||||||||||
The theme of this study is Ergonomics and its Applicability to Interfaces
for children, the case study of Game Spore. The emphasis of this study is the
Human-Computer Interaction (HCI) and the Ergodesign of interfaces focused on
the user. The attention placed by the games market on children, and the
importance of games to children´s lives, support the relevance of studying this
topic. This study examines whether ergonomic sounds in the communication
child-task-machine in the interface of children´s games is too great and whether,
excess of color, elements and animation impede the user’s ability to concentrate
and attend to all tasks. The subjects of this study are children between the ages of
9 to 11, and the object is a game. The methodology used includes a heuristic
evaluation, a cooperative evaluation, structured interviews and evaluation scale.
The heuristic evaluation was performed by professionals. The cooperative
evaluation and structured interviews focused on the opinions and problems
encountered by users while interacting with the system. The evaluation scale
measured quantitatively the ease of interacting with the program and how
enjoyable the game was. Usability problems were identified which compromised
the continual use of the interface. Results upheld the hypothesis of this study and
allowed for its objectives to be reached. 78.38% of the children studied, were so
absorbed in the game that they forgot to accomplish the tasks set, thus in the
analysis of the findings, it can be concluded that cognitive and interactive sounds
distract the user from the task set and that the usefulness of interfaces for children
should follow ergonomic recommendations to optimize the interaction between
children and computers.
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