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Estatística
Título: THE GAME DESIGNERS INSERTION IN THE BRAZILIAN INDUSTRY OF ELECTRONIC GAMES
Autor: MARIA DAS GRACAS DE ALMEIDA CHAGAS
Colaborador(es): REJANE SPITZ - Orientador
Catalogação: 26/MAR/2010 Língua(s): PORTUGUESE - BRAZIL
Tipo: TEXT Subtipo: THESIS
Notas: [pt] Todos os dados constantes dos documentos são de inteira responsabilidade de seus autores. Os dados utilizados nas descrições dos documentos estão em conformidade com os sistemas da administração da PUC-Rio.
[en] All data contained in the documents are the sole responsibility of the authors. The data used in the descriptions of the documents are in conformity with the systems of the administration of PUC-Rio.
Referência(s): [pt] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=15440&idi=1
[en] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=15440&idi=2
DOI: https://doi.org/10.17771/PUCRio.acad.15440
Resumo:
This research work deals with the insertion of the Game Designer in the Brazilian Industry of Electronic Games. As a developing industry it represents a professional field for this career with nearly no research work done about it. The Game Designer has a central role in the electronic game Design process. A survey was conducted to list College and University degree courses in Game Design in Brasil and entrepreneurs and executives from the Brazilian Industry of Electronic Games were interviewed. Based on the data collected in the interviews, a frame of the Brazilian Industry of Electronic Games´ characteristics was produced, with a focus on the scope of the Game Designer´s tasks and assignments. The Game Designer´s professional profile characteristics to be important in his/her insertion in the industry were also mapped. The investigation allowed to observe important issues related to how the Game Designer´s academic background and professional profile has been perceived by the Brazilian Industry of Electronic Games. The research also examined the Game Designer´s current and future possibilities and perspectives to insert her/himself into the Brazilian Industry of Electronic Games.. The research contributes to broaden the understanding of job perspectives for Game Design graduate students in Brazil. By bringing to light new questions about the insertion of the Game Designer in the Brazilian Industry of Electronic Games, this research might illuminate and inspire new directions for future investigations on this subject.
Descrição: Arquivo:   
COVER, ACKNOWLEDGEMENTS, RESUMO, ABSTRACT AND SUMMARY PDF    
CHAPTER 1 PDF    
CHAPTER 2 PDF    
CHAPTER 3 PDF    
CHAPTER 4 PDF    
CHAPTER 5 PDF    
CHAPTER 6 PDF    
CHAPTER 7 PDF    
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