Título: | ANIMATED DOCUMENTARY: EXPERIMENTATION, TECHNOLOGY AND DESIGN | |||||||
Autor: |
INDIA MARA MARTINS |
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Colaborador(es): |
LUIZ ANTONIO LUZIO COELHO - Orientador |
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Catalogação: | 09/JUN/2009 | Língua(s): | PORTUGUESE - BRAZIL |
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Tipo: | TEXT | Subtipo: | THESIS | |||||
Notas: |
[pt] Todos os dados constantes dos documentos são de inteira responsabilidade de seus autores. Os dados utilizados nas descrições dos documentos estão em conformidade com os sistemas da administração da PUC-Rio. [en] All data contained in the documents are the sole responsibility of the authors. The data used in the descriptions of the documents are in conformity with the systems of the administration of PUC-Rio. |
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Referência(s): |
[pt] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=13765&idi=1 [en] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=13765&idi=2 [fr] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=13765&idi=3 |
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DOI: | https://doi.org/10.17771/PUCRio.acad.13765 | |||||||
Resumo: | ||||||||
The objective of this thesis is to reflect on the animated documentary. An
audiovisual product that mixes both documentary and animation and is redefining the
role of the design in the production of new media. We also show that the animated
documentary rekindled a series of debates and reflections related to documentary s
theory and realism concepts in animation. Our main premise is that the documentary
has always appropriated of technology in order to allow experimentation, and the
animated documentary, in 3D, is the way to appropriate itself of digital technologies. To
prove this hypothesis, we show how the trial of the technology occurred in
documentary s history at different times, more precisely during the periods of the early
cinema, the vanguards and the British School – from 1900 to 1930, the 1960 s and the
1990 s (new media). What concern us is to investigate this relationship between the
means of production used in the making of documentary movies – having this denomination or not – and ways of representation and styles resulting from the
technology of each period, which we intend to outline briefly. The Design is present in
both two aspects: in the means of production – for its tradition related to the
development of technologies and tools to make production viable – and in the ways of
representation, since the aesthetic references of animation cinema came from the
graphic arts (comics, illustration, etc.). This also explains, partially, the absence of
animation in cinema s theory, an aspect that we question, showing how animation is
included in Deleuze s cinema s theory. Finally, we develop a case study of an
emblematic animated documentary, for its approach to the 3D technology. Chris
Landreth s Ryan (2004) is a synthesis of potential of the animated documentary as
technological experimentation, narrative intensity and non-figurative aesthetic, in a
unique reference to the painter Francis Bacon.
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