Título: | LIBRAS AND PORTUGUESE IN PLAY: DESIGN AND ART IN PARTNERSHIP | ||||||||||||||||||||||||||||||||||||
Autor: |
MARIA APARECIDA PIMENTA BERNABO |
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Colaborador(es): |
RITA MARIA DE SOUZA COUTO - Orientador NILTON GONCALVES GAMBA JUNIOR - Coorientador |
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Catalogação: | 29/JAN/2009 | Língua(s): | PORTUGUESE - BRAZIL |
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Tipo: | TEXT | Subtipo: | THESIS | ||||||||||||||||||||||||||||||||||
Notas: |
[pt] Todos os dados constantes dos documentos são de inteira responsabilidade de seus autores. Os dados utilizados nas descrições dos documentos estão em conformidade com os sistemas da administração da PUC-Rio. [en] All data contained in the documents are the sole responsibility of the authors. The data used in the descriptions of the documents are in conformity with the systems of the administration of PUC-Rio. |
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Referência(s): |
[pt] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=12989&idi=1 [en] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=12989&idi=2 |
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DOI: | https://doi.org/10.17771/PUCRio.acad.12989 | ||||||||||||||||||||||||||||||||||||
Resumo: | |||||||||||||||||||||||||||||||||||||
This research aims the deaf person inside the process of
teaching and
knowledge building. It also has the purpose of establishing
the basis for the object
Multi-Trilhas according to the contemporary ideas of Art,
Education and Design.
This project was developed in the Laboratory of Design
Pedagogy as a didactic
tool, under the concept of Partnership Design. The
dissertation presents studies
and thoughts on those subjects with the aim of finding
interchangeable paths as
well as breaking through frontiers, in order to consolidate
an interdisciplinary
relationships. The synthesis of contemporary concepts in the
fields of Design and
Art, concerning the present expectations of education, is
revealed in the corpus
and signification of the subject in study built in the form
of a game in two
versions: concrete and multimedia. In both versions the
strategies that were used
put in focus the fundamental participation of the users -
teachers and students - in
order to provide constant reconstruction and resignification
either in the usage of
the form or the content of the game.
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