Título: | INCORPORAIS RPG: POETIC DESIGN FOR A ROLE-PLAYING GAME | ||||||||||||||||||||||||||||||||||||||||
Autor: |
ELIANE BETTOCCHI GODINHO |
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Colaborador(es): |
LUIZ ANTONIO LUZIO COELHO - Orientador |
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Catalogação: | 01/OUT/2008 | Língua(s): | PORTUGUESE - BRAZIL |
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Tipo: | TEXT | Subtipo: | THESIS | ||||||||||||||||||||||||||||||||||||||
Notas: |
[pt] Todos os dados constantes dos documentos são de inteira responsabilidade de seus autores. Os dados utilizados nas descrições dos documentos estão em conformidade com os sistemas da administração da PUC-Rio. [en] All data contained in the documents are the sole responsibility of the authors. The data used in the descriptions of the documents are in conformity with the systems of the administration of PUC-Rio. |
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Referência(s): |
[pt] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=12273&idi=1 [en] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=12273&idi=2 |
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DOI: | https://doi.org/10.17771/PUCRio.acad.12273 | ||||||||||||||||||||||||||||||||||||||||
Resumo: | |||||||||||||||||||||||||||||||||||||||||
From a definition, based upon the media ecology, of role-
playing game
(RPG) as a media with narrative language, printed
technology and an interactive
form of reception, it is proposed that this game can be
though as a narrative
hypermedia with its componentes acting as links to other
informations, promoting
a creative reality refiguration. A proposition is presented
for a method of poetic
conception and crytical analysis for an object of graphic
design, a RPG book, in in
which the concept of text opening is fundamented on the
concepts of text
enjoyment, Roland Barthes' sign sliding and unlimited
semiosis of C.S. Peirce,
worked through the intersemiotic translation of Julio
Plaza, Paul Ricoeur's
hermeneutic and Erwin Panofsky's iconology. It is hoped
that this method will
contribute not only with new possibilities for book
conception and production,
but also with the assembling and questioning of an
epistemology for the Design as
an area of knowledge. This discussion is done in two
instances: a formal instance,
where the conception of the printed support for the
Barroque Brasil setting is
documented, for the experimental RPG Incorporals, developed
alongside the
method; and a processual instance, where the support of
this rpg will be
experimented by players that will participate in the
setting development through
the production of materials that will be incorporated in
the printed supports,
verifying the capacity for the openings described above.
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