Título: | GPU-ACCELERATED ADAPTIVELY SAMPLED DISTANCE FIELDS | |||||||
Autor: |
THIAGO DE ALMEIDA BASTOS |
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Colaborador(es): |
WALDEMAR CELES FILHO - Orientador |
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Catalogação: | 04/SET/2008 | Língua(s): | PORTUGUESE - BRAZIL |
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Tipo: | TEXT | Subtipo: | THESIS | |||||
Notas: |
[pt] Todos os dados constantes dos documentos são de inteira responsabilidade de seus autores. Os dados utilizados nas descrições dos documentos estão em conformidade com os sistemas da administração da PUC-Rio. [en] All data contained in the documents are the sole responsibility of the authors. The data used in the descriptions of the documents are in conformity with the systems of the administration of PUC-Rio. |
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Referência(s): |
[pt] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=12160&idi=1 [en] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=12160&idi=2 |
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DOI: | https://doi.org/10.17771/PUCRio.acad.12160 | |||||||
Resumo: | ||||||||
Shape representation is a fundamental problem in Computer
Graphics. Among known representations for three-dimensional
objects, adaptively sampled distance fields (ADFs) are noted
for their versatility. ADFs combine the concepts of geometry
with volume data, allow objects to be represented
with arbitrary precision, and consolidate several operations
- such as visualization, level-of-detail modeling,
collision detection, proximity tests, morphing and boolean
operations | into a single representation. This work
proposes methods to accelerate the reconstruction of static
ADFs, to improve the quality of reconstructed fields, and to
visualize ADF isosurfaces, making use of the massive
computational power found in modern graphics hardware
(GPUs). In order to effciently represent ADFs on graphics
cards, a hierarchical structure based on perfect spatial
hashing is proposed. Rendering of ADFs is done completely on
GPUs, using a ray
casting technique based on sphere tracing. Means to overcome
the C0 and C1 discontinuities inherent to ADFs are suggested
in order to attain smoothly shaded iso-surfaces. Finally, a
new reconstruction method for ADFs, which can better
represent curved surfaces, is proposed. Results are
presented through simple interactive visualization
applications, with ADFs generated from both triangle meshes
and primitive solids.
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