Título: | USABILITY STUDY OF VIRTUAL TRIDIMENSIONAL ENVIRONMENTS USING SECOND LIFE | |||||||
Autor: |
BRENO GENTIL |
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Colaborador(es): |
ANAMARIA DE MORAES - Orientador |
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Catalogação: | 11/AGO/2008 | Língua(s): | PORTUGUESE - BRAZIL |
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Tipo: | TEXT | Subtipo: | THESIS | |||||
Notas: |
[pt] Todos os dados constantes dos documentos são de inteira responsabilidade de seus autores. Os dados utilizados nas descrições dos documentos estão em conformidade com os sistemas da administração da PUC-Rio. [en] All data contained in the documents are the sole responsibility of the authors. The data used in the descriptions of the documents are in conformity with the systems of the administration of PUC-Rio. |
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Referência(s): |
[pt] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=12044&idi=1 [en] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=12044&idi=2 |
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DOI: | https://doi.org/10.17771/PUCRio.acad.12044 | |||||||
Resumo: | ||||||||
This research deals with the usability study of three-
dimensional interaction through virtual environments on the
internet. The object of this study is the interaction
experienced using Second Life, a virtual collaborative
environment on the internet that allows users to explore
digital worlds and meet other people in real time. It was
considered as hypothesis that Second Life has usability
problems that compromises the interaction experience for
computer users new to threedimensional virtual
environments. Therefore this research aimed at discovering
such problems and recommending solutions for better design
of this type of interfaces. Initially we built a
theoretical reference combining three-dimensional
technologies, visual perception and important usability
concepts. After that, we applied the usability test
technique followed by a post-test questionnaire dealing
with the factors of presence and subjective satisfaction.
The results obtained confirmed the hypothesis by showing
that the interaction experience in Second Life, besides a
good subjective satisfaction, is compromised by usability
problems that affect computer users new to virtual three-
dimensional environments.
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