Título: | WHAT THE ENTERTAINMENT GAMES HAVE THAT THE EDUCATIONAL GAMES DO NOT HAVE: PRINCIPLES TO PROJECT EFFICIENT EDUCATIONAL GAMES | |||||||
Autor: |
LEANDRO DEMENCIANO COSTA |
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Colaborador(es): |
RITA MARIA DE SOUZA COUTO - Orientador CELSO BRAGA WILMER - Coorientador |
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Catalogação: | 04/JUN/2008 | Língua(s): | PORTUGUESE - BRAZIL |
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Tipo: | TEXT | Subtipo: | THESIS | |||||
Notas: |
[pt] Todos os dados constantes dos documentos são de inteira responsabilidade de seus autores. Os dados utilizados nas descrições dos documentos estão em conformidade com os sistemas da administração da PUC-Rio. [en] All data contained in the documents are the sole responsibility of the authors. The data used in the descriptions of the documents are in conformity with the systems of the administration of PUC-Rio. |
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Referência(s): |
[pt] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=11728&idi=1 [en] https://www.maxwell.vrac.puc-rio.br/projetosEspeciais/ETDs/consultas/conteudo.php?strSecao=resultado&nrSeq=11728&idi=2 |
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DOI: | https://doi.org/10.17771/PUCRio.acad.11728 | |||||||
Resumo: | ||||||||
Determining fun and entertainment as priorities of a
educational game
project was a little bit incoherent. However, this decision
has its source in the well
function perception of the entertainment games, which give
its players amusement
and entertainment, in an educational environment - it can
be realized in RPG
games and Chess, for example. This challenge resulted in a
educational game - A
Dama da Música - which is more effective than many other
games with the same
purpose. This fact confirmed the initial perception and
reinforced a hypothesis
about it, motivating the research that is developed in this
paper. Based on the
Gestalt structuralist view, defended by Max Wertheimer and
Kurt Lewin, and
according to Jean Piaget`s endorsement, an investigation
about the cases where
the use of entertainment games for pedagogical purposes
produced results much
better than the average produced by the games projected to
this objective was
started. Guided by the question: What the entertainment
games have that the
educational games do not have?, the research was developed
through a detailed
study of the games that have pedagogical purposes. An
analysis of the project A
Dama da Música was also developed in order to understand
the method used on
its project.
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