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Coleção Digital

Avançada


Estatísticas | Formato DC | MARC |



Título: WONDER DESIGN
Autor: RIAN OLIVEIRA REZENDE
Instituição: PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO - PUC-RIO
Colaborador(es):  DENISE BERRUEZO PORTINARI - ADVISOR
Nº do Conteudo: 46601
Catalogação:  27/01/2020 Idioma(s):  PORTUGUESE - BRAZIL
Tipo:  TEXT Subtipo:  THESIS
Natureza:  SCHOLARLY PUBLICATION
Nota:  Todos os dados constantes dos documentos são de inteira responsabilidade de seus autores. Os dados utilizados nas descrições dos documentos estão em conformidade com os sistemas da administração da PUC-Rio.
Referência [pt]:  https://www.maxwell.vrac.puc-rio.br/colecao.php?strSecao=resultado&nrSeq=46601@1
Referência [en]:  https://www.maxwell.vrac.puc-rio.br/colecao.php?strSecao=resultado&nrSeq=46601@2
Referência DOI:  https://doi.org/10.17771/PUCRio.acad.46601

Resumo:
The following thesis investigates the connection between design, imagination, senses and emotions. We wonder: how are objects and/or spaces expressed for men and vice versa? What senses rule this communication? How to bring art, science, imagination, design and magic closer? How to create objects and spaces that produce enchantment? From these questions onward, we delve into theoretical concepts of romantic poets Friedrich Schlegel and Novalis about the influence of fragments on thinking and creativity, as well as on Richard Holmes theories regarding the historical period known as Age of Wonder- a time period famous for its great discoveries, driven by desire, a kind of disregard to the rules, and the pleasure of discovery-- aiming to fully understand how this fluidity between desire, imagination, science, art and philosophy influenced the creative genius. Inspired by this moment of romanticism, we defend the hypothesis that the relevance of these elements, imagination and sense, for the development of creativity, and thus, the formation of an intuitive link between subjects, artefacts and spaces. To that end, we analyzed mainly the work of Thomas Hankins and Silverman about instruments and imagination; Pallasma s ideas about senses and architecture; De Cruz and De Smedt s theories about distant analogies, Stafford s theories about visual and sensorial education present on the XVIII and XIX centuries, and Sarah Tindal Kareem who points out how the literature of the XVIII century brought back the belief in wonder. Instilled by these judgements, the research conceptualizes the main idea of Wonder Design: the aim to stimulate fragmentary and nonlinear inventive thinking inspired by the association between romanticism, enchantment, imagination and senses. Thereby, we aim to stimulate the creation of concepts and projects that boost imagination, creativity and sense of wonder. By wonder, we mean enchantment and amazement, that is, elements that awaken senses, emotions and curiosity on the individual. Our idea was to remove some rational tethers of the design process and to allow greater freedom of creation. Moreover, Wonder Design aims to materialize the abstract -imagination and senses - through artefacts named Living Objects. To embody these notions, an instrument of imagination was developed: The Wonder Cards, an ingenious tool shaped as a card game to conceptualize projects that use senses, emotions and imagination as primordial baselines. We performed initial experiments with what we named Wonder Places, that are conceptual elements that change space, intending to create an experience that influences creative thinking. We worked with these concepts in dynamics held at workshops with a diversified public. We presented here the results and the reflections of these experiences, as well as possible future developments from studies about what we call Wonder Design.

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